Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year |
Updated![]() |
Tags |
---|---|---|---|---|
The TypoLacing Series [Versions_1.0 + 2.0] | Mez Breeze | 2014 | 14.02.2024 | code poetry, codework, typo poetry, communication poetry, network narrative |
Social Story Worlds With Comme il Faut | Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin | 2014 | 14.02.2024 | Comme il Faut. AI. Interactive Story. Mismanor and IMMERSE. |
¡Más respeto que soy tu madre! | Hernán Casciari | 2009 | 14.02.2024 | blog, fiction, interactive literature, web, satire, novel |
Se souvenir des morts | John F. Barber | 2016 | 14.02.2024 | death, education, translation |
Do You Have Balls? | Richard Holeton | 2011 | 14.02.2024 | slideshow, parody/satire, masculine/feminine, masculinity, medicine |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Reassembling the Social: An Introduction to Actor-Network-Theory | Bruno Latour | Book (monograph) - print | 14.01.2021 | 2008 | |
Clarendon lectures in management studies | 14.01.2021 | ||||
Colecção Poesia e ensaio | 14.01.2021 | ||||
Inventing the Medium: Principles of Interaction Design as a Cultural Practice | Janet H. Murray | Book (monograph) - print | 14.01.2021 | 2012 | |
The Meaning of Videogames: Gaming and Textual Strategies | Steven E. Jones | Book (monograph) - print | 14.01.2021 | 2008 |
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Publishers and Journals
Name |
Updated![]() |
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Sylvia Beach | 02.10.2018 |
Hogarth Press | 26.09.2018 |
Horace Liveright | 26.09.2018 |
Seminar Press | 24.09.2018 |
PublicAffairs | 23.09.2018 |
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Organizations
Name |
Updated![]() |
---|---|
Oculus VR | 10.09.2015 |
University of Minnesota Duluth, USA | 08.09.2015 |
University of Illinois at Chicago, Dept... | 08.09.2015 |
Mytoro | 05.09.2015 |
SciArt Center | 05.09.2015 |
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Events
Name | Event Date | City | Country |
Updated![]() |
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Exhibition "Shapeshifting Texts" | 03.11.2016 | Bremen | Germany | 30.11.2016 |
Across Media: Contemporary Literature and Media Culture | 05.05.2011 | Trondheim | Norway | 30.11.2016 |
Digital Arts and Culture 2007 Conference | 15.09.2007 | Perth | Australia | 30.11.2016 |
The Future of Literature in an Age of Digital Media | 19.10.2011 | Atlanta | United States | 30.11.2016 |
Digital Arts and Culture 2009 Conference and Exhibition | 12.12.2009 | Irvine | United States | 30.11.2016 |
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Databases and Archives
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