Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Half-Life | 1998 | 21.02.2024 | fps, aliens, puzzles, story rich, narrative game, video game | |
GoldenEye 007 | 1997 | 21.02.2024 | fps, action, agent, multiplayer, narrative game | |
FALSE WORDS 流/言 | Yuk-Yiu Ip | 2019 | 21.02.2024 | writing machine, Liu Xiaobo, digital poetry, media installation, digital print, word play, history, generative |
Assembly | Angelica Mesiti | 2019 | 21.02.2024 | media art gallery, video art, social movement, feminism |
Fuora Grenen | Siri Austeen | 2006 | 21.02.2024 | digital story, narrative, cosmic, java script, sound, images, design, ecosystems, biosience |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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The Interactive Diagram Sentence: Hypertext as a Medium of Thought | Jim Rosenberg | Article in a print journal | New Media Poetry: Poetic Innovation and New Technologies | 03.10.2021 | 1996 |
Electronic reading | Mark Bernstein | Article in an online journal | 03.10.2021 | ||
Unraveling the Tapestry of Califia: A Journey to Re-member History | Jaishree K. Odin | Article in an online journal | 03.10.2021 | 2000 | |
Narrative as Puzzle !? | Marie-Laure Ryan | Article in an online journal | 03.10.2021 | 2000 | |
The Problematic of Form: Transitoire Observable. A Laboratory for Emergent Programmed Art | Philippe Bootz | Conference paper or presentation | 03.10.2021 | 2004 |
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Publishers and Journals
Name | Updated |
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Suny Press | 10.10.2018 |
The Fullbright Company | 09.10.2018 |
ArtForum | 09.10.2018 |
Necessary Games | 09.10.2018 |
The Interactive Fiction Library | 03.10.2018 |
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Organizations
Name | Updated |
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University of North Carolina at Chapel H... | 28.11.2015 |
University of Turku | 27.11.2015 |
University of Malta | 11.11.2015 |
West Chester University | 11.11.2015 |
Telecom Paristech | 10.11.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Avenues of Access: An Exhibit & Online Archive of New 'Born Digital' Literature | 03.01.2013 | Boston | United States | 30.11.2016 |
Reading wide, writing wide in the digital age: perspectives on transliteratures | 22.10.2015 | Madrid | Spain | 30.11.2016 |
Electronic Literature Organization 2014: Hold the Light | 18.06.2014 | Milwaukee | United States | 30.11.2016 |
Colóquio Internacional Figuras da Ficção 4 | 05.11.2013 | Portugal | 30.11.2016 | |
DRHA 2015 Digital Research in the Humanities and Arts Dublin Conference | 30.08.2015 | 30.11.2016 |
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Databases and Archives
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