Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
AI Dungeon | 2019 | 15.03.2024 | AI, RPG | |
Queerskins: a love story | Illya Szilak, Cyril Tsiboulski | 2020 | 08.03.2024 | VR |
When you reach Kyoto | Geniwate, Brian Kim Stefans | 2005 | 08.03.2024 | Shockwave, audio, letters, scheduled, responsive |
Visual Sonnet #1 | Braxton Soderman | 2004 | 08.03.2024 | Shockwave, responsive, generative, sonnet |
Toward a Circulation of the Page | Braxton Soderman | 2003 | 08.03.2024 | collage, kinetic, Shockwave, audio |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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140 Characters in Search of a Story: Twitterfiction as an Emerging Narrative Form | Bronwen Thomas | Article or chapter in a book | Analyzing Digital Fiction | 20.04.2024 | 2014 |
AI narratives: a history of imaginative thinking about intelligent machines | Book (monograph) - print | 15.03.2024 | 2020 | ||
AI for Games | Ian Millington | Book (monograph) - print | 15.03.2024 | 2022 | |
Artificial Intelligence and Games | Georgious N Yannakakis, Julian Togelius | Book (monograph) - print | 15.03.2024 | 2018 | |
Storytelling with virtual reality in 360-degrees: a new screen grammar | Kath Dooley | Article in an online journal | 11.03.2024 | 2017 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Nintendo Entertainment System (NES) | Nintendo | 1983 | 22.11.2017 | |
Z-machine | 1979 | 22.11.2017 | ||
Soft Cinema | 22.11.2017 | |||
Texas Instruments TI-99/4A | Texas Instruments | 1981 | 22.11.2017 | |
TRS-80 | Tandy Corporation | 1977 | 22.11.2017 |
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Publishers and Journals
Name | Updated |
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Espéculo. Revista de estudios literarios. | 09.03.2021 |
Letras Femeninas | 09.03.2021 |
noema | 07.03.2021 |
Südwestdeutscher Verlag für Hochschulschriften | 02.03.2021 |
Parsons Journal for Information Mapping | 22.02.2021 |
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Organizations
Name | Updated |
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Willem de Kooning Academy | 16.08.2018 |
Other Minds | 14.08.2018 |
State Library of Queensland | 13.08.2018 |
Digital Games Research Association (DiGR... | 06.06.2018 |
Canadian Game Studies Association | 06.06.2018 |
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Events
Name | Event Date | City | Country | Updated |
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The Public Library Prize 2019 | 01.03.2019 | Denmark | 10.09.2019 | |
The Public Library Prize | Denmark | 10.09.2019 | ||
The Turn on Literature Prize 2019 | 04.04.2019 | 10.09.2019 | ||
Freeplay Independent Games Festival | 08.09.2019 | |||
2015 Parallels Freeplay Independent Games Festival | 01.10.2015 | 08.09.2019 |
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Databases and Archives
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