Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Letters from Drancy | Darren Emerson | 2023 | 18.03.2024 | VR, immersive |
Tulpamancer | Marc Da Costa, Matthew Niederhauser | 2023 | 18.03.2024 | VR, immersion |
Songs for a Passerby | Celine Daemen | 2023 | 18.03.2024 | VR, immersive |
Empereur | Ilan Cohen, Marion Burger | 2023 | 18.03.2024 | VR, immersive |
Remember This Place: 31°20’46’’N 34°46’46’’E | Patricia Echeverria Liras | 2023 | 18.03.2024 | VR, immersive |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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On Juvenate | Marie-Laure Ryan | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On Life's Lottery | Kim Newman | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
INTRODUCTION of "Second Person: Role-Playing and Story in Games and Playable Media" | Pat Harrigan, Noah Wardrip-Fruin | Other | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | 2007 |
Second Person: Role-Playing and Story in Games and Playable Media | Book (collection) | 16.05.2020 | 2007 | ||
The book's "Second Person" the 1st chapter's "Tabletop System" description of (p. 1-5) | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 16.05.2020 | 2007 |
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Publishers and Journals
Name | Updated |
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Phenomenology & Practice | 16.06.2021 |
Educational Researcher | 16.06.2021 |
C : International Contemporary Art | 15.06.2021 |
Journal of Asian and African studies | 15.06.2021 |
Journal of Adolescent & Adult Literacy | 15.06.2021 |
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Organizations
Name | Updated |
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Fluxus | 02.10.2018 |
University of Miami | 01.10.2018 |
University of Bergen Library | 28.09.2018 |
Radford University | 26.09.2018 |
Université de Marseille | 26.09.2018 |
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Events
Name | Event Date | City | Country | Updated |
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Digital Humanities and Electronic Literature | 17.10.2019 | Santa Barbara | United States | 03.12.2019 |
Does Interpretation Have a Future? Hermeneutics in Times of Big Data | 14.05.2019 | Budapest | Hungary | 03.12.2019 |
ACM Hypertext 2019 | Hof | Germany | 03.12.2019 | |
Poetry Object | 01.12.2019 | |||
Electronic Literature Organization 2008 Conference & Media Arts Festival | 29.05.2008 | Vancouver | United States | 25.11.2019 |
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Databases and Archives
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