Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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The Man Who Couldn't Leave | Singing Chen | 2022 | 22.03.2024 | VR, history, Taiwan |
Rencontre(s) | Mathias Chelebourg | 2022 | 22.03.2024 | VR, history, perfume |
Reimagined Volume I: Nyssa | Julie Cavaliere | 2022 | 22.03.2024 | VR, Grimm, fairytale |
Tu vivras, mon fils (Stay alive my son) | Victoria Bousis | 2022 | 22.03.2024 | VR, history, Cambodia |
Ascenders | Jonathan Astruc | 2022 | 22.03.2024 | VR, climbing |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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One Story, Many Media | Kevin Wilson | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
Pax, Writing, and Change | Stuart Moulthrop | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
RE: Authoring Magritte: The Brotherhood of the Bent Billiard | Talan Memmott | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | 2007 |
The Sands of Time | Jordan Mechner | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
Writing Façade: A Case Study in Procedural Authorship | Michael Mateas | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 |
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Publishers and Journals
Name | Updated |
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Brill | 23.09.2021 |
Style | 23.09.2021 |
Simulation & Gaming | 23.09.2021 |
Seren | 23.09.2021 |
New Riders | 22.09.2021 |
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Organizations
Name | Updated |
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The New Media Writing Prize (NMWP) | 04.09.2019 |
Ciberia Project | 24.06.2019 |
Computer Science & Artificial Intell... | 12.06.2019 |
Insight Centre for Data Analytics | 12.06.2019 |
Digital Humanities Alliance of India (DH... | 08.05.2019 |
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Events
Name | Event Date | City | Country | Updated |
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Natural Language | 04.01.2019 | Chicago | United States | 18.09.2020 |
Neural Nets | 14.04.2018 | Berkeley | United States | 18.09.2020 |
Print Screen | Holon | Israel | 18.09.2020 | |
Code/Switch | 27.05.2016 | 18.09.2020 | ||
The Wrong Biennale 2019 | 01.11.2019 | 18.09.2020 |
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Databases and Archives
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