Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Sea of Men | Jennifer Chan | 2015 | 08.02.2024 | male gaze, masculinity, gender stereotyping, body image, sexuality, male domination |
Crónica de Viaje | Jorge Carrion | 2009 | 08.02.2024 | computer novel, multimedia object, memory, remediation, Spanish Civil War, Spain, Google, travel narrative, multimedia, memoria, remediacion, España, guerra civil española, crónica de viaje |
Magister Ludi Game | Christy Dena | 2015 | 08.02.2024 | comedy, application, Mobile video games, escape room, narrator, new media writing prize, interactive, iOS |
Foursqare Tales | Declan Dineen | 2013 | 08.02.2024 | new media writing prize, notes, story, concept, Foursquare, smartphone, immersion |
The Engineer | Mathew Charles, Juan Passarelli, Ann Luce, Rob Mundy | 2013 | 08.02.2024 | gang, documentary, new media writing prize, conflict, history, family, family history, interactive image |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Early Electronic Literature in the Romantic Tradition | Timothy Wilcox | Book (Ph.D. dissertation) - online | 14.07.2022 | 2019 | |
Generating Narrative in an Interactive Fiction Game | John L Jacko | Book (Ph.D. dissertation) - online | Curating Simulated Storyworlds | 08.07.2022 | 2018 |
Travels in Cybertextuality. The Challenge of Ergodic Literature and Ludology to Literary Theory | Markku Eskelinen | Book (Ph.D. dissertation) - print | 08.07.2022 | 2009 | |
Digital Literature: Theoretical and Aesthetic Reflections | Luciana Gattass | Book (Ph.D. dissertation) - online | 08.07.2022 | 2011 | |
Des arts-réseaux aux dérives programmées : actualité de "l'art comme expérience | Karen O'Rourke | Book (Ph.D. dissertation) - print | 08.07.2022 | 2011 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Objective-C | Apple Inc. | Brad Cox, Tom Love | 1984 | 08.09.2016 |
Eclipse | 2001 | 08.09.2016 | ||
Kinect | Microsoft | 2010 | 08.09.2016 | |
Rhino 3D | 2016 | 27.06.2016 | ||
Pro Tools | 1989 | 20.06.2016 |
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Publishers and Journals
Name | Updated |
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Folio/Fremantle Arts Centre Press | 13.04.2016 |
TEXT Technology | 11.03.2016 |
University of Pennsylvania Press | 10.03.2016 |
Georgia Tech Alumni Magazine Online | 10.03.2016 |
V. Bompiani e C | 19.02.2016 |
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Organizations
Name | Updated |
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UNED, Universidad Nacional de Educación... | 03.01.2014 |
Museum of Contemporary Canadian Art | 12.12.2013 |
Ittakus, Sociedad de la Información | 10.12.2013 |
Universidade Estadual de Goiás | 02.12.2013 |
Universidade Federal de Santa Catarina | 29.11.2013 |
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Events
Name | Event Date | City | Country | Updated |
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ISEA2000 | 07.12.2000 | Paris | France | 30.11.2016 |
Electronic Literature Organization 2013: Chercher le texte | 23.09.2013 | Paris | France | 30.11.2016 |
Electronic Literature in the Digital Humanities: Research and Practice | 02.06.2014 | Victoria | Canada | 30.11.2016 |
The Digital Subject 3: Temporalities | 12.11.2014 | Paris | France | 30.11.2016 |
Electronic Literature Organization 2015: The End(s) of Electronic Literature | 04.08.2015 | Bergen | Norway | 30.11.2016 |
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Databases and Archives
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