Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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from estranger to e-stranger | Annie Abrahams | 2014 | 21.02.2024 | languages, translation, collaboration, estranger, e-stranger |
Half-Life | 1998 | 21.02.2024 | fps, aliens, puzzles, story rich, narrative game, video game | |
GoldenEye 007 | 1997 | 21.02.2024 | fps, action, agent, multiplayer, narrative game | |
FALSE WORDS 流/言 | Yuk-Yiu Ip | 2019 | 21.02.2024 | writing machine, Liu Xiaobo, digital poetry, media installation, digital print, word play, history, generative |
Assembly | Angelica Mesiti | 2019 | 21.02.2024 | media art gallery, video art, social movement, feminism |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Early Electronic Literature in the Romantic Tradition | Timothy Wilcox | Book (Ph.D. dissertation) - online | 14.07.2022 | 2019 | |
Generating Narrative in an Interactive Fiction Game | John L Jacko | Book (Ph.D. dissertation) - online | Curating Simulated Storyworlds | 08.07.2022 | 2018 |
Travels in Cybertextuality. The Challenge of Ergodic Literature and Ludology to Literary Theory | Markku Eskelinen | Book (Ph.D. dissertation) - print | 08.07.2022 | 2009 | |
Digital Literature: Theoretical and Aesthetic Reflections | Luciana Gattass | Book (Ph.D. dissertation) - online | 08.07.2022 | 2011 | |
Des arts-réseaux aux dérives programmées : actualité de "l'art comme expérience | Karen O'Rourke | Book (Ph.D. dissertation) - print | 08.07.2022 | 2011 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Objective-C | Apple Inc. | Brad Cox, Tom Love | 1984 | 08.09.2016 |
Eclipse | 2001 | 08.09.2016 | ||
Kinect | Microsoft | 2010 | 08.09.2016 | |
Rhino 3D | 2016 | 27.06.2016 | ||
Pro Tools | 1989 | 20.06.2016 |
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Publishers and Journals
Name | Updated |
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Les Éditions de Minuit | 19.09.2018 |
Guardian Weekly | 19.09.2018 |
Bloomsbury Publishing PLC | 19.09.2018 |
Arcade Project | 13.09.2018 |
Electronic Book Review (ebr) | 12.09.2018 |
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Organizations
Name | Updated |
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The Finnish Institute for Children'... | 31.08.2015 |
Høgskolen i Bergen | 31.08.2015 |
Roskilde Library | 31.08.2015 |
Aarhus Public Libraries | 31.08.2015 |
Samlaget | 31.08.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Künstlerische Gestaltungsmöglichkeiten von Hyperfiction und Hypermedia | 28.05.2000 | Germany | 30.11.2016 | |
International Conference on Narrative 2012 | 15.03.2012 | Las Vegas | United States | 30.11.2016 |
Lanseringsseminar for rapporten Litteraturen i digitale omgivelser | 20.06.2013 | Oslo | Norway | 30.11.2016 |
HTMlles Maid in Cyberspace | 31.05.1997 | Montreal | Canada | 30.11.2016 |
mediartz: Art as Experiential, Art as Participatory, Art as Electronic | 02.10.2009 | Vancouver | United States | 30.11.2016 |
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Databases and Archives
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