Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
3D Monster Maze | Malcolm Evans | 1982 | 22.01.2024 | survival horror, game, vintage |
Content Moderator Sim | Mark Sample | 2020 | 18.01.2024 | horror, twine, facebook, COVID-19 |
A Brief History of Interactive Fiction Games... Choose Your Own Adventure and Visual Novels | Alana Siebert | 2014 | 18.01.2024 | interactive fiction, CYOA, Choose Your Own Adventure books, video games. |
Most Powerful Words | David Thomas Henry Wright | 2020 | 18.01.2024 | Taroko Gorge, digital poems, remix, found poetry, generative poetry |
To Pray Without Ceasing | Kyle Booten | 2020 | 18.01.2024 | posthumanism, religion, interpassivity, natural language processing, information retrieval, browser work, prayer |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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A Biocultural Approach to Literary Theory and Interpretation | Nancy Easterlin | Book (monograph) - print | 06.12.2021 | 2012 | |
An Introduction to Narratology | Monika Fludernik | Book (monograph) - print | 06.12.2021 | 2010 | |
Persuasive Games: The Expressive Power of Videogames | Ian Bogost | Book (monograph) - print | 06.12.2021 | 2010 | |
Pre-web Digital Publishing and the Lore of Electronic Literature | Astrid Ensslin | Book (monograph) - print | 06.12.2021 | 2022 | |
Print Is Flat, Code Is Deep: Rethinking Signification in New Media | N. Katherine Hayles | Article in a print journal, Keynote address | 02.12.2021 | 2004 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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ActionScript | 1998 | 23.04.2015 | ||
Adobe Creative Suit | 2003 | 23.04.2015 | ||
Dreamweaver | 1997 | 23.04.2015 | ||
Google API | 2001 | 23.04.2015 | ||
Unity | 2005 | 22.04.2015 |
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Publishers and Journals
Name | Updated |
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Revista de Comunicação e Linguagens | 06.12.2013 |
PULIM - Presses Universitaires de Limoges | 06.12.2013 |
Artois Presses Université | 06.12.2013 |
Nova Renascença | 06.12.2013 |
Leonardo Electronic Almanac | 05.12.2013 |
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Organizations
Name | Updated |
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Московская Школа фотографии и мультимеди... | 30.01.2013 |
Infolipo | 30.01.2013 |
Agence Topo | 30.01.2013 |
АБЦ (Центр Андрея Белого) | 29.01.2013 |
Chicago Humanities Festival | 27.01.2013 |
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Events
Name | Event Date | City | Country | Updated |
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PIKSEL 14 | 10.11.2014 | Bergen | Norway | 30.11.2016 |
Workshop for the International Collaborative Development of a Glossary of Literary Terms For Digital Environments | 05.12.2010 | Sydney | Australia | 30.11.2016 |
6th International Comparative Literature Colloquium "The Author: Who or What Is Writing Literature?" | 06.09.2008 | Lipica | Slovenia | 30.11.2016 |
Electronic Literature Organization 2012: Electrifying Literature: Affordances and Constraints | 20.06.2012 | Morgantown | United States | 30.11.2016 |
Reading Rebooted | Installation and web exhibit of digital literature | 30.11.2009 | United States | 30.11.2016 |
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Databases and Archives
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