Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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River Writer VR | Vincent Cellucci, Marc Aubanel | 2019 | 14.02.2024 | virtual reality, interactive poetry, randomization, exhibition |
Diamonds in Dystopia: container & tool | Vincent Cellucci, Jesse Allison, Ostrenko Derick | 2019 | 14.02.2024 | collaboration, artist, interactive poetry, poetry, web application, interactive |
Coronary (Coronário) | Giselle Beiguelman | 2020 | 14.02.2024 | COVID-19, pandemic, lexicon, economy of attention, politics, gaze, heat maps, neologisms, Google, Brazil |
Blocked Connections | Anastasia Salter | 2018 | 14.02.2024 | qr, codes, visual, narrative, networks, interactive |
Blackness for Sale | Keith Obadike, Mendi Obidake | 2001 | 14.02.2024 | race, racialization, blackness, e-commerce, commodification, auctions, parody |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Video Games and Configurative Performances | Ragnhild Tronstad, Markku Eskelinen | Article or chapter in a book | 27.09.2016 | 2003 | |
Computer Game Studies, Year One | Espen Aarseth | Article in an online journal | 27.09.2016 | 2001 | |
Aya Karpinska and Daniel C. Howe | Chris Funkhouser | Article in an online journal | 27.09.2016 | 2012 | |
Event-Sequences, Plots and Narration in Computer Games | Fotis Jannidis | Article or chapter in a book | The Aesthetics of Net Literature: Writing, Reading and Playing in Programmable Media | 27.09.2016 | 2006 |
E-Learning and Literary Studies - Towards a New Culture of Teaching? | Laura Borràs Castanyer | Article or chapter in a book | The Aesthetics of Net Literature: Writing, Reading and Playing in Programmable Media | 27.09.2016 | 2007 |
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Publishers and Journals
Name | Updated |
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Tekka | 16.08.2018 |
nokturno.org | 15.08.2018 |
nokturno.fi | 14.08.2018 |
Poetry Film Channel / Poetry Film Magazine | 13.08.2018 |
minor literature[s] | 13.08.2018 |
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Organizations
Name | Updated |
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Step In Books | 28.08.2015 |
Simogo | 28.08.2015 |
University of Edinburgh | 26.08.2015 |
iMal Resurrection Lab | 04.08.2015 |
Temple University | 04.08.2015 |
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Events
Name | Event Date | City | Country | Updated |
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places / traces / stories | 05.10.2012 | Bergen | Norway | 30.11.2016 |
Literatur und Strom 1: Code, Interface, Concept | 09.11.2005 | Stuttgart | Germany | 30.11.2016 |
Exploring Paratexts in Digital Contexts | 06.12.2012 | Bergen | Norway | 30.11.2016 |
Electronic Literature & Its Emerging Forms | 03.04.2013 | Washington D.C. | United States | 30.11.2016 |
Teneta 2002 | 02.08.2003 | 30.11.2016 |
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Databases and Archives
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