Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Half-Life | 1998 | 21.02.2024 | fps, aliens, puzzles, story rich, narrative game, video game | |
GoldenEye 007 | 1997 | 21.02.2024 | fps, action, agent, multiplayer, narrative game | |
FALSE WORDS 流/言 | Yuk-Yiu Ip | 2019 | 21.02.2024 | writing machine, Liu Xiaobo, digital poetry, media installation, digital print, word play, history, generative |
Assembly | Angelica Mesiti | 2019 | 21.02.2024 | media art gallery, video art, social movement, feminism |
Fuora Grenen | Siri Austeen | 2006 | 21.02.2024 | digital story, narrative, cosmic, java script, sound, images, design, ecosystems, biosience |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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The joy of text-the fall and rise of interactive fiction. | Alexander Leigh | Weblog | 25.09.2020 | 2014 | |
Understanding Interactive Fictions as a Continuum: Reciprocity in Experimental Writing, Hypertext Fiction, and Video Games | Elizabeth Burgess | 25.09.2020 | 2015 | ||
Preserving, Curating and Visualizing Latin American Digital Literature and Art | Nohelia Meza, Carolina Gainza, Thea Pitman | Conference panel or roundtable | 21.09.2020 | 2019 | |
Online Literature in China: Present Situation and Theoretical Reflections | Issue of a journal | 18.09.2020 | 2011 | ||
Chinese Literature's Transformation and Digital Existence in the New Century | Ouyang Youquan | Article in an online journal | Online Literature in China: Present Situation and Theoretical Reflections | 18.09.2020 | 2011 |
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Publishers and Journals
Name | Updated |
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Suny Press | 10.10.2018 |
The Fullbright Company | 09.10.2018 |
ArtForum | 09.10.2018 |
Necessary Games | 09.10.2018 |
The Interactive Fiction Library | 03.10.2018 |
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Organizations
Name | Updated |
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University of North Carolina at Chapel H... | 28.11.2015 |
University of Turku | 27.11.2015 |
University of Malta | 11.11.2015 |
West Chester University | 11.11.2015 |
Telecom Paristech | 10.11.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Reading wide, writing wide in the digital age: perspectives on transliteratures | 22.10.2015 | Madrid | Spain | 30.11.2016 |
Electronic Literature: A Matter of Bits | 19.01.2016 | New Jersey | United States | 30.11.2016 |
Colóquio Internacional Figuras da Ficção 4 | 05.11.2013 | Portugal | 30.11.2016 | |
DRHA 2015 Digital Research in the Humanities and Arts Dublin Conference | 30.08.2015 | 30.11.2016 | ||
ASAP 2: Configuring the Present Across Arts and Media | 28.10.2010 | Trier | Germany | 30.11.2016 |
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Databases and Archives
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