Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Super Mario Clouds | Cory Arcangel | 2002 | 02.03.2024 | nes, nintendo entertainment system, ROM, hack, video game, appropriation, 8bit, game modification, game |
Deszczownik / Rainer | Piotr Marecki | 2020 | 02.03.2024 | art games, atari, Retro games, 8bit, Text Rain |
El jardín de los relatos inacabados | Félix Remírez | 2009 | 29.02.2024 | hypermedia, ambient music, garden, stories, fragmented writing, multimedia animation, fiction |
Elogio del texto digital. Claves para interpretar el nuevo paradigma | José Manuel Lucía Megías | 2012 | 29.02.2024 | ebook, teaching digital literature, hypertext, digitization |
Танкетки (Tanketki) | Alexey Vernitsky | 2003 | 29.02.2024 | collective writing, literary games |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Formes du vertige dans le web-art, und lecture de desordre.net | Estrella Rojas | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
Les figures de manipulation face aux conventions du jeu | Alexandra Saemmer | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
De l'espace-temps parfait du jeu à l'esthétique du trouble interactif: engagement, réflexivité et déplacements expressifs | Étienne Armand Amato, Fanny Georges | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
Du jeu vidéo á l'éctriture hybride du réel. World of Electors ou l'at de la re-médiation | Marida Di Crosta | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
L'art de game design: caracteréristiques de l'expression vidéoludique | Sébastien Genevo | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
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Publishers and Journals
Name | Updated |
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Communications. Media. Design | 25.06.2020 |
Increment | 16.06.2020 |
Der Maulkorb | 16.06.2020 |
Markt+Technik Verlag | 04.06.2020 |
Pygmalion Press | 26.05.2020 |
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Organizations
Name | Updated |
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Square Enix | 25.10.2017 |
SEGA | 25.10.2017 |
PlayWay S.A. | 25.10.2017 |
Five Years | 16.10.2017 |
Ladies of the Press | 16.10.2017 |
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Events
Name | Event Date | City | Country | Updated |
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Attention à la marche! Mind the Gap! | 13.08.2018 | 26.09.2018 | ||
bleuOrange Cocktail & Performance Evening #3 (Thursday) | 16.08.2018 | Canada | 26.09.2018 | |
Uchronia: What if ? | 15.08.2018 | 26.09.2018 | ||
bleuOrange Performance Evening #1 (Tuesday) | 14.08.2018 | 26.09.2018 | ||
Printing Out The Internet (POTI) | 19.09.2018 |
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Databases and Archives
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