Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Predictor | Simon Biggs | 2010 | 08.02.2024 | interpretative text generator, predictive text, frequency analysis, web art, netart |
Pause | François Coulon | 2003 | 08.02.2024 | hypertext, French |
How the Universe Is Made: Poems New & Selected | Stephanie Strickland | 2019 | 08.02.2024 | poetry, poems, selected poems |
Precession of the Equinoxes | Simon Biggs | 2001 | 08.02.2024 | generative, 3D, multi-user, reading, dictionary, appropriation |
Gridworks | A. Bill Miller | 2013 | 08.02.2024 | drawing, collage, video, transmedia, text based, grid, ASCII art |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Creating a Meaning-Machine: The Deck of Stories Called Life in the Garden | Eric Zimmerman | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
Enlightening Interactive Fiction: Andrew Plotkin's Shade | Jeremy Douglass | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
Fretting the Player Character | Nick Montfort | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
From the Basement to the Basic Set: The Early Years of Dungeons & Dragons | Erik Mona | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
Themes in twentieth- and twenty-first-century literature and culture | 19.05.2020 |
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Publishers and Journals
Name | Updated |
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MATLIT: Materialities of Literature | 07.11.2016 |
Colóquio/Letras | 07.11.2016 |
Korporacja Ha!art | 12.10.2016 |
Journal of Religion & Literature | 10.10.2016 |
Ahsahta Press | 10.10.2016 |
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Organizations
Name | Updated |
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Digital Humanities Summer Institute | 13.06.2014 |
Bangor University | 08.06.2014 |
University of South Florida | 25.04.2014 |
University of Wisconsin-Milwaukee | 25.04.2014 |
Universidad de Granada | 23.03.2014 |
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Events
Name | Event Date | City | Country | Updated |
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Reading by Mark Marino and Rob Wittig (Electronic Literature Research Group, UiB) | 22.03.2011 | Bergen | Norway | 30.11.2016 |
Soirée bleuOrange | 25.08.2011 | Montréal | Canada | 30.11.2016 |
Interrupt II Studio | 10.02.2012 | Providence | United States | 30.11.2016 |
&Now 2012: New Writing in Paris: Exchanges and Cross-Fertilizations | 06.06.2012 | Paris | France | 30.11.2016 |
Poëzie op het scherm 2012 | 17.05.2012 | 30.11.2016 |
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Databases and Archives
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