Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Say Their Names | John F. Barber | 2020 | 08.02.2024 | |
On the Margin of History | Natasha Boskic | 08.02.2024 | war | |
Chimeria: Gatekeeper | D. Fox Harrell, Dominic Kao, Chong-U Lim, Jason Lipshin, Ainsley Sutherland | 2014 | 08.02.2024 | Chimeria; hypertext fiction; fantasy game; sociology of stigma |
White-Faced Bromeliads on 20 Hectares | Loss Pequeño Glazier | 1999 | 08.02.2024 | visual poetry, HTML, DHTML, javascript, translation, place, e-poetry, permutation, multi-lingual, e-literature, pictures, Costa Rica, ecosystems, variability, digital textuality, cultura |
Psychometric Researches | Benjamin Laird | 2019 | 08.02.2024 | born-digital poetics, 3d image |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Writing Façade: A Case Study in Procedural Authorship | Michael Mateas | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On The Breakup Conversation | Robert Zubek | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On the Wild Cards Series | George R. R. Martin | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | 2007 |
On Twelve Easy Lessons to Better Time Travel | Mark C. Marino | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On Mystery of the Abbey | Bruno Faidutti | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 |
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Publishers and Journals
Name | Updated |
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Seneca Review | 08.05.2017 |
Mixtvision Mediengesellschaft mbH | 13.03.2017 |
Tralalère | 13.03.2017 |
Les éditions des Braques | 13.03.2017 |
Candonga | 28.02.2017 |
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Organizations
Name | Updated |
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Universidad de La Laguna. Tenerife | 15.08.2014 |
Universidad Nacional de Córdoba | 15.08.2014 |
Open stage | 09.08.2014 |
Universidad de Murcia | 06.08.2014 |
Syracuse University | 03.08.2014 |
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Events
Name | Event Date | City | Country | Updated |
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Tales from the Edge: Narrative Voices in Information Research and Practice | 06.06.2013 | Victoria | Canada | 30.11.2016 |
2014 Workshop on Computational Models of Narrative | 02.08.2014 | 30.11.2016 | ||
E-Lit for Children | 18.06.2014 | WI United States | United States | 30.11.2016 |
Paratext in Digital Culture: Is Paratext Becoming the Story? Pasts, Presents and Futures of Paratext in Digital Culture | 28.08.2014 | Bergen | Norway | 30.11.2016 |
Teaching Creative Writing with Python | 20.06.2014 | United States | 30.11.2016 |
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Databases and Archives
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