Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
u$aar v3.0 <mimetic media coverage> | Sandra Araújo | 2019 | 14.02.2024 | social media, gif, social, political |
Has Been Hero | David Alonzo | 2019 | 14.02.2024 | film, story, fictional documentary |
Mem-eraze | Mark C. Marino, Rob Wittig | 2014 | 14.02.2024 | netprov, tumblr, performance |
#fixurl8tionship | Mark C. Marino | 2019 | 14.02.2024 | netprov, instagram, performance, collaboration |
March Madness, 1974 | Richard Holeton | 2018 | 14.02.2024 | found text, news |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Between Screen and Skin: “Touchy” Subjects, Precarious Identities, and Electronic Literature as Haptic Media | Chloe Anna Milligan | Conference paper or presentation | Strategies of Embodiment | 12.10.2021 | 2018 |
Bodies in E-Lit | Astrid Ensslin, Carla Rice, Sarah Riley, Christine Wilks, Megan Perram, Hannah Fowlie, Lauren Munro, K. Alysse Bailey | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 12.10.2021 | 2020 | |
Salon September 14, 2021: Making Digital Glamour: Queer Femme Internet Aesthetics | Katie Schaag | 11.10.2021 | 2021 | ||
Salon August 10, 2021: Coding Coding Coding | Deena Larsen | 11.10.2021 | 2021 | ||
Auctor Ludens: Essays on Play in Literature | Gerald Guinness, Andrew Hurley | Book (collection) | 08.10.2021 | 1986 |
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Publishers and Journals
Name | Updated |
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Arnolfini Gallery | 31.10.2017 |
Electronic Arts | 26.10.2017 |
Aspyr | 26.10.2017 |
Annapurna Interactive | 26.10.2017 |
Black Vein Productions | 26.10.2017 |
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Organizations
Name | Updated |
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Malmö University | 18.02.2015 |
University of Puerto Rico | 17.02.2015 |
University of Art and Design, Linz | 17.02.2015 |
Rhode Island School of Design | 11.02.2015 |
Centro de Estudos de Comunicação e Lingu... | 05.02.2015 |
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Events
Name | Event Date | City | Country | Updated |
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ISEA2009 | 23.08.2009 | Belfast | United Kingdom | 30.11.2016 |
e(x)literature: the Preservation, Archiving, and Dissemination of Electronic Literature | 03.04.2003 | Santa Barbara | United States | 30.11.2016 |
SIGGRAPH 2004 | 08.08.2004 | Los Angeles | United States | 30.11.2016 |
1ER CONTACT: Le Festival de La Cite Interactive | 16.10.2002 | Issy-Les Moulineaux | France | 30.11.2016 |
Poëzie op het scherm 2010 | 14.06.2010 | Amsterdam | Netherlands | 30.11.2016 |
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Databases and Archives
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