Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Escríbe tu propio Quijote | Belén Gache | 2006 | 14.02.2024 | poem, rewrite, interface, word processor, Don Quijote, wordtoys, keyboard, keystrokes |
Letter | Eduardo Kac | 1996 | 14.02.2024 | 3D, poetry, spatial, navigational, Brazilian electronic poetry, Eduardo Kac |
El libro del fin del mundo | Belén Gache | 2002 | 14.02.2024 | encyclopedia, knowledge, world, questioning, identities, Création, autonomous, imaginary universe |
Room #3, from The Offline Website Project | Alex Saum-Pascual | 2020 | 14.02.2024 | zoom, video call, data gathering, privacy, solitude, surveillance, COVID-19 |
The Death of the Novel and Other Stories | Ronald Sukenick | 1969 | 14.02.2024 |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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On Juvenate | Marie-Laure Ryan | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On Life's Lottery | Kim Newman | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
INTRODUCTION of "Second Person: Role-Playing and Story in Games and Playable Media" | Pat Harrigan, Noah Wardrip-Fruin | Other | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | 2007 |
Second Person: Role-Playing and Story in Games and Playable Media | Book (collection) | 16.05.2020 | 2007 | ||
The book's "Second Person" the 1st chapter's "Tabletop System" description of (p. 1-5) | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 16.05.2020 | 2007 |
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Publishers and Journals
Name | Updated |
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Grove Atlantic | 02.10.2018 |
Dutton | 02.10.2018 |
Beckett & DeHondt | 02.10.2018 |
Dodsley | 02.10.2018 |
Ann Ward | 02.10.2018 |
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Organizations
Name | Updated |
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RIT | 17.09.2015 |
Saint-Petersburg State University | 12.09.2015 |
Agentic Digital Media | 10.09.2015 |
High Muck a Muck Artist Collective | 10.09.2015 |
Kwantlen Polytechnic University | 10.09.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Electronic Literature Organization 2007 Symposium: The Future of Electronic Literature | 02.05.2007 | College Park | United States | 30.11.2016 |
Ars Electronica 99 (LifeScience) | 04.09.1999 | Linz | Austria | 30.11.2016 |
Digital Scholarly Communication | 02.12.2011 | Ann Arbor | United States | 30.11.2016 |
ACM Creativity & Cognition 2011, Atlanta, Georgia | 03.11.2011 | Atlanta | United States | 30.11.2016 |
FILE São Paulo 1a Edição | 01.07.2000 | São Paulo | Brazil | 30.11.2016 |
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Databases and Archives
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