Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Half-Life | 1998 | 21.02.2024 | fps, aliens, puzzles, story rich, narrative game, video game | |
GoldenEye 007 | 1997 | 21.02.2024 | fps, action, agent, multiplayer, narrative game | |
FALSE WORDS 流/言 | Yuk-Yiu Ip | 2019 | 21.02.2024 | writing machine, Liu Xiaobo, digital poetry, media installation, digital print, word play, history, generative |
Assembly | Angelica Mesiti | 2019 | 21.02.2024 | media art gallery, video art, social movement, feminism |
Fuora Grenen | Siri Austeen | 2006 | 21.02.2024 | digital story, narrative, cosmic, java script, sound, images, design, ecosystems, biosience |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Kinepoeia in Animated Poetry | Dene Grigar | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Kinetic Poetry | Álvaro Seiça | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Place Taking Place: Temporary Poetic Theaters | Judd Morrissey | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Hypertext Fiction Ever After | Stuart Moulthrop | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Consuming the Database: The Reading Glove as a Case Study of Combinatorial Narrative | Theresa Tanenbaum, Karen Tanenbaum | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 |
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Publishers and Journals
Name | Updated |
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Suny Press | 10.10.2018 |
The Fullbright Company | 09.10.2018 |
ArtForum | 09.10.2018 |
Necessary Games | 09.10.2018 |
The Interactive Fiction Library | 03.10.2018 |
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Organizations
Name | Updated |
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University of North Carolina at Chapel H... | 28.11.2015 |
University of Turku | 27.11.2015 |
University of Malta | 11.11.2015 |
West Chester University | 11.11.2015 |
Telecom Paristech | 10.11.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Spanish Language Electronic Literature Seminar | 22.08.2014 | Bergen | Norway | 30.11.2016 |
Fourteen recipes for a sonnet | 20.06.2014 | wisconsin | United States | 30.11.2016 |
The Statement of the Object: Aesthetics, Theory, Context | 22.10.2014 | Paris | France | 30.11.2016 |
Contemporary poetry between genre, art forms, and media | 03.03.2015 | 30.11.2016 | ||
Electronic Literature Organization 2016: Next Horizons | 10.06.2016 | Victoria | Canada | 30.11.2016 |
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Databases and Archives
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