Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Love is in the air (first performance) | Sonja Thomsen | 2010 | 05.03.2024 | multimodality, digital poetry, language – sound - picture relationship, sound and image, collaborative art, grid, non-linear, conceptual blending, interactive |
Human Readable Messages | Mez Breeze | 2012 | 05.03.2024 | code poetry, digital poetry, poetry |
Diagrams Series 6: 6.4 and 6.10 | Jim Rosenberg | 2005 | 05.03.2024 | constraint, digital poetry, poetry, hypertext, conceptual, procedural, Squeak, literary systems, multiplicity |
Si son sólo libros | Marla Jacarilla | 2009 | 02.03.2024 | interface, archiving, hypertext, image and text |
Super Mario Clouds | Cory Arcangel | 2002 | 02.03.2024 | nes, nintendo entertainment system, ROM, hack, video game, appropriation, 8bit, game modification, game |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Du jeu d l'art et des e-formes: perspective combinatoire | Monique Maza | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
minE~i+)_mire ®+U experienced? | Marc Veyrat | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
Poésie numérique: enjeux de lecture, lecture en jeu, étude de cas | Philippe Bootz | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
PLAYGAME: Jouer sans fins? | Samuel Bianchini, Jean-Baptiste Labrune | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
Musiques électroniques: vers de nouveaux modes de jeu | Laurent Pottier | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
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Publishers and Journals
Name | Updated |
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Dichtung Digital | 31.01.2020 |
The Eastgate Quarterly Review of Hypertext | 07.12.2019 |
punctum books | 03.12.2019 |
Waveland Press | 18.11.2019 |
USzcz | 15.11.2019 |
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Organizations
Name | Updated |
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MEDIACCIONS | 26.07.2017 |
IMAGIT/BCN | 26.07.2017 |
GREDITS | 26.07.2017 |
Electronic Poetry Center (EPC) | 16.06.2017 |
Collaboratory for Digital Discourse and... | 05.05.2017 |
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Events
Name | Event Date | City | Country | Updated |
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IV EX Experimental New Media Art Award | 01.01.2018 | 01.06.2018 | ||
2017 The Wrong Digital Art Biennale | 01.07.2017 | 01.06.2018 | ||
Transient Topographies - Space and Interface in Digital Literature and Art | 20.04.2018 | Ireland | 01.06.2018 | |
No Legacy || Literatura Electrónica | 11.03.2016 | Berkeley | United States | 25.05.2018 |
No Legacy at CCA | 16.02.2017 | San Francisco | United States | 05.05.2018 |
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Databases and Archives
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