Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
The Assembly | 2016 | 07.03.2024 | VR, first-person | |
Gloomy Eyes | 2020 | 07.03.2024 | VR, cinema | |
Madrid Noir | 2021 | 07.03.2024 | VR, first-person | |
Ayahuasca | 2020 | 07.03.2024 | VR, psychological, aesthetic experience | |
Biolum | 2021 | 07.03.2024 | VR, adventure game, first-person |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Making Games That Makes Stories | James Wallis | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
GRIOT's Tales of Haints and Seraphs: A Computational Narrative Generation System | D. Fox Harrell | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
Games, Storytelling, and Breaking the String | Greg Costikyan | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
Design Decisions and Concepts in Licensed Collectible Card Games | Eric Lang, Pat Harrigan | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
Deikto: A Language For Interactive Storytelling | Chris Crawford | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
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Publishers and Journals
Name | Updated |
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Glienicke | 05.03.2020 |
Vectors: Journal of Culture and Technology in a Dynamic Vernacular | 19.02.2020 |
Arco-Libros | 18.02.2020 |
Lengua de Trapo | 18.02.2020 |
Fórcola Ediciones, S.L. | 18.02.2020 |
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Organizations
Name | Updated |
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Les inéditeurs | 11.09.2017 |
Chelyabinsk State University | 11.09.2017 |
Telltale Games | 06.09.2017 |
Indian Institute of technology Indore | 28.08.2017 |
Østre | 24.08.2017 |
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Events
Name | Event Date | City | Country | Updated |
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R-CADE Symposium on _Uncle Buddy's Phantom Funhouse_, 2016 | 15.04.2016 | United States | 16.08.2018 | |
other minds | 09.04.2018 | 14.08.2018 | ||
Queensland Literary Awards, 2017 | 04.10.2017 | Brisbane | Australia | 13.08.2018 |
Taper #1 | 22.05.2018 | Cambridge | United States | 04.07.2018 |
Documenting Born Digital Creative and Scholarly Works for Access and Preservation -- DHSI 2018 | 12.06.2018 | Canada | 15.06.2018 |
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Databases and Archives
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