Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Scanner Sombre | 2017 | 15.03.2024 | VR, puzzle, adventure game | |
The Elder Scrolls V: Skyrim VR | 2018 | 15.03.2024 | VR, adventure game, RPG | |
Family Tree | Rozalie Hirs | 2006 | 15.03.2024 | image, mobile, family, genealogy |
The Tale of Onogoro | 2022 | 15.03.2024 | VR, adventure game, RPG | |
Dagon: by H. P. Lovecraft | 2021 | 15.03.2024 | VR, adventure game |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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From Traces to Collective Memory: Databases and the Development of the Field of Electronic Literature | Scott Rettberg | Article or chapter in a book | The Digital Subject: Questioning Hypermnesia | 27.09.2016 | 2013 |
The Digital Subject: Questioning Hypermnesia | Book (collection) | 27.09.2016 | 2014 | ||
Preservation of Digital Literature: From Stored to Reinvented Memory | Serge Bouchardon, Bruno Bachimont | Article in an online journal | Cibertextualidades 5 | 27.09.2016 | 2013 |
The Functional Point of View: New Artistic Forms for Programmed Literary Works | Philippe Bootz | Article in an online journal | 27.09.2016 | 1999 | |
Ethnographies of Co-Creation and Collaboration as Models of Creativity | Penny Travlou | Article or chapter in a book | Electronic Literature as a Model of Creativity and Innovation in Practice: A Report from the HERA Joint Research Project, Electronic Literature as a Model of Creativity and Innovation in Practice: A Report from the HERA Joint Research Project (PDF e-book), Electronic Literature as a Model of Creativity and Innovation in Practice: A Report from the HERA Joint Research Project (e-Pub) | 27.09.2016 | 2013 |
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Publishers and Journals
Name | Updated |
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Granary Books | 22.12.2020 |
Zone Books | 09.12.2020 |
Jlngsu feng huang wen yi chu ban she | 01.12.2020 |
John Benjamins Publishing Company | 01.12.2020 |
B. Grasset | 25.11.2020 |
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Organizations
Name | Updated |
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UNIVERSITY OF ZADAR | 06.04.2018 |
Jawaharlal Nehru University | 06.04.2018 |
IOTA Institute | 24.01.2018 |
Turn on Literature | 24.01.2018 |
Trollscape As | 10.01.2018 |
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Events
Name | Event Date | City | Country | Updated |
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New Media Writing Prize 2013 | 22.01.2014 | 05.07.2019 | ||
Lorem Bitsum. Literatura Electrónica | 01.06.2018 | Madrid | Spain | 24.06.2019 |
Installation at the Queensland State Archives | 12.06.2019 | |||
A Half-Century of Hypertext at Brown: A Symposium | 23.05.2019 | Providence | United States | 25.05.2019 |
DH in India: Contestations, Connections and Collaborations | 31.05.2018 | India | 08.05.2019 |
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Databases and Archives
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