Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Niktophobia | 2024 | 15.03.2024 | VR, adventure game, first-person | |
Scanner Sombre | 2017 | 15.03.2024 | VR, puzzle, adventure game | |
The Elder Scrolls V: Skyrim VR | 2018 | 15.03.2024 | VR, adventure game, RPG | |
Family Tree | Rozalie Hirs | 2006 | 15.03.2024 | image, mobile, family, genealogy |
The Tale of Onogoro | 2022 | 15.03.2024 | VR, adventure game, RPG |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Formes du vertige dans le web-art, und lecture de desordre.net | Estrella Rojas | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
Les figures de manipulation face aux conventions du jeu | Alexandra Saemmer | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
De l'espace-temps parfait du jeu à l'esthétique du trouble interactif: engagement, réflexivité et déplacements expressifs | Étienne Armand Amato, Fanny Georges | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
Du jeu vidéo á l'éctriture hybride du réel. World of Electors ou l'at de la re-médiation | Marida Di Crosta | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
L'art de game design: caracteréristiques de l'expression vidéoludique | Sébastien Genevo | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
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Publishers and Journals
Name | Updated |
---|---|
Anteism Books | 25.05.2021 |
LAOB The Language Art Observer | 24.05.2021 |
Scan:A Journal of Media Arts Culture | 31.03.2021 |
Overland | 26.03.2021 |
Samson | 25.03.2021 |
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Organizations
Name | Updated |
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Fakulteta za informacijske študije v Nov... | 12.09.2018 |
Capilano University | 05.09.2018 |
Istanbul Bilgi University | 05.09.2018 |
Federal University of Technology of Para... | 05.09.2018 |
University of New Hampshire | 04.09.2018 |
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Events
Name | Event Date | City | Country | Updated |
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International Symposium on Electronic Art 2002 | 27.10.2002 | Japan | 31.10.2019 | |
Digital kultur, estetiske praksiser | 10.09.2019 | Trondheim | Norway | 22.10.2019 |
The Digital Subject: Questioning Hypermnesia | 13.11.2012 | Saint-Denis | France | 02.10.2019 |
CLARIN Annual Conference 2019 | 30.09.2019 | Leipzig | Germany | 01.10.2019 |
International Conference on Digital Media and Textuality | 03.11.2016 | Bremen | Germany | 26.09.2019 |
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Databases and Archives
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