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  1. soundpoems

    These soundpoems are interactive phonetic poems. Minimal abstract poetry. Games for sampled voice.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Eric Dean Rasmussen - 08.03.2011 - 15:22

  2. Aesthetic Autonomy and Sensuous Appearing: Two Questions in the Aesthetics of Digital Poetry

    In this paper I would like to consider the aesthetics of digital poetry with reference to ideas of aesthetic autonomy and sensuous appearing.
    The notion of autonomy, whether of the art-work or of a mode of experience with which it is associated, has been central to the historical development of the idea of the aesthetic itself. Andrew Bowie defines it as ‘the idea that works of art have a status which cannot be attributed to any other natural object or human product’ (Aesthetics and Subjectivity, p. 2). It is an idea which has been seen as ideologically driven, as when Terry Eagleton suggests that ‘the idea of autonomy – of a mode of being which is entirely self-regulating and self-determining – provides the middle class with just the ideological mode of subjectivity it requires for its material operations’. Yet Eagleton also argues that aesthetic autonomy can provide a ‘vision of human energies as radical ends in themselves which is the implacable enemy of all dominative or instrumentalist thinking’, implying that it has potential for avant-garde or critical purposes (Eagleton, Ideology of the Aesthetic, 9).

    Eric Dean Rasmussen - 08.03.2011 - 16:05

  3. Jean-Hugues Réty

    Jean-Hugues Réty

    Eric Dean Rasmussen - 08.03.2011 - 16:24

  4. Jean Clément

    Jean Clément

    Eric Dean Rasmussen - 08.03.2011 - 16:26

  5. Nicolas Szilas

    Nicolas Szilas

    Eric Dean Rasmussen - 08.03.2011 - 16:29

  6. Rencontre: An Experimental Tool for Digital Literature

    For several years, the Paragraph Laboratory, University of Paris 8, has explored new avenues in the field of digital art and literature. In that context, a project is currently ongoing in this lab, in collaboration with the University of Technology of Compiegne and the University of Geneva, supported by the Maison des Sciences de l’Homme Paris Nord. The goal of this project is to design a computer tool for the writing of nonlinear fictions for interactive media and to investigate its impact on both the writing and reading processes.

    Eric Dean Rasmussen - 08.03.2011 - 16:33

  7. Is Life Like a Book or a Smart Phone? Why Form in Fiction Matters

    Rob Wittig's 17 minute video lecture, recorded for a TEDx event at the University of Minnesota / Duluth, lays out some ideas about connections between the design of printed books and a particular idea of life in contemporary culture, in contrast to a model of life based on postmodern ideas of identity. He also references the context of literary history in considering the forms of literature that might be suited to a culture of multitasking and smart phones, at one point comparing Don Quixote to a contemporary gadget-obsessed digital native. The talk and accompanying slideshow provide a useful introduction to some important questions about the relationship between contemporary technologies and literary form.

    Scott Rettberg - 08.03.2011 - 21:37

  8. Mark Shovman

    Mark Shovman

    Scott Rettberg - 08.03.2011 - 23:06

  9. Tower

    Simon Biggs with Mark Shovman developed a virtual interactive artwork in response to a commission of the Poetry Beyond Text project. Tower is inspired by the story of the Tower of Babel. Inter-subjective relations are central to this work, which evokes the idea of first-, second- and third-person perspectives. Tower is an interactive work which creates an immersive 3D textual environment combining visualisation, physical interaction, speech recognition and predictive text algorithms. Viewers (or inter-actors) occupy one of three roles: as central inter-actor, wearing a VR head-display, as one of several inter-actors, wearing 3D spectacles, or as spectator, standing outside the interactive zone. The central inter-actor is located at the vertiginous pinnacle of a virtual spiral word structure. When the inter-actor speaks their spoken words appear to float from their mouth and join the spiralling history of previously spoken words. As the uttered word emerges other words, predicted on the basis of statistical frequency within a textual corpus, spring from the spoken word.

    Scott Rettberg - 08.03.2011 - 23:07

  10. Procida Academy of New Media and Digital Arts Project

    The Procida Academy of New Media and Digital Arts intends to consolidate the island’s literary identity through digital culture and technological innovation and to become a pilot centre of excellence for digital cultural studies, electronic literature and e-learning in the fields of e-content and e-publishing.

    The Procida Academy of New Media and Digital Arts aims to provide a connective/collective cognitive environment for both research and learning. At the same time, its goal is to produce and promote innovative models of digital storytelling and communication, which will be created thanks to hands-on workshops enabling participants to share knowledge and know-how.

    Research

    With a view to examining the evolution in transmedial linguistics, the research activities will cover the heterogeneous area of e-content, making a distinction between contents with a specifically literary approach and those with a communicative purpose. There will be a focus on the transition from analogical to digital languages and on the contribution technological interfaces and scripting make to forms of digital culture.

    Jerome Fletcher - 09.03.2011 - 00:25

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