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  1. Manuela Rossini

    Manuela Rossini

    Eric Dean Rasmussen - 07.03.2011 - 08:52

  2. The Routledge Companion to Literature and Science

    The Routledge Companion to Literature and Science

    Eric Dean Rasmussen - 07.03.2011 - 08:55

  3. Robert Pinsky

    Robert Pinsky

    Eric Dean Rasmussen - 07.03.2011 - 12:57

  4. Mindwheel

    Mindwheel

    Eric Dean Rasmussen - 07.03.2011 - 13:02

  5. Manuel Portela

    Manuel Portela is Professor in Anglo-American Studies in the Department of Languages, Literatures and Cultures, University of Coimbra, Portugal, where he teaches courses on literature and new media. He is the author of O Comércio da Literatura: Mercado e Representação [The Commerce of Literature: Marketplace and Representation] (Lisbon: Antígona, 2003), a study of the English literary market in the 18th century, and Scripting Reading Motions: The Codex and the Computer as Self-reflexive Machines (MIT Press, 2013). He has translated fiction, poetry, and theatre, including works by Laurence Sterne, William Blake, and Samuel Beckett. He received the National Award for Translation for Tristram Shandy in 1998. He has published, exhibited, and performed his own sound, visual and digital works.

    Scott Rettberg - 07.03.2011 - 22:56

  6. Scripting Writing and Reading in Jim Andrews's Digital Poems

    The purpose of this paper is to demonstrate the theoretical relevance of kinetic poetry for studying the interaction between language, digital media, and signifying processes. Several writers have been using digital poetry to investigate meaning production as a function of formal operations upon linguistic, computational, and other cultural codes. Interactive kinaesthesia, the main algorithmic trope examined here, enacts the temporality of writing and the temporality of reading in medium-specific forms and genres that call attention to the way their machine and human processing happens. The cinematic enactment of time in the combined motions of computer-executed code and human-activated display will be seen in digital poems by Jim Andrews. His scripts are analysed as models for specific semiotic and interpretive processes. Computer performance and reader performance become co-dependent and intertwined as an entangled field. (Source: Author's abstract at MIT Tech TV)

    Scott Rettberg - 07.03.2011 - 23:01

  7. On Lionel Kearns

    A binary meditation on the work of a pioneering Canadian poet contemplating digital poetics from the early sixties to the present. All texts are from the work of Lionel Kearns except where noted.

    (Source: Author's abstract at Electronic Literature Collection, Volume 1)

    Scott Rettberg - 07.03.2011 - 23:07

  8. Book and Volume

    An interactive fiction written in Inform and running on the Z-Machine, Book and Volumes simulates an eventful day in a near-present factory town. The interactor is not offered adventure, monsters to defeat, or treasures to find, but a chance to perform the routine tasks of an information-technology worker. As Brian Kerr wrote, "It's about a sysadmin in the weird, charming cyber-Gotham of nTopia who spends the last working day of his/her/its life rebooting servers and reacting to frantic pages from an unseen supervisor. ('Net extremely hoseled. Engine team being hideously masticated by this outage. Demo rapidly approaching. Get to the cages. Reboot the servers. Hasten. Do not rest. Please. All five of them.') What’s the game really about? Knut, a resident of nTopia, pegs it: 'Reality. Illusion. Theme is reality versus illusion. Must discern reality. And illusion.

    (Source: Author's description from the Electronic Literature Collection, volume 2)

     

    Eric Dean Rasmussen - 08.03.2011 - 14:45

  9. Jeremy Douglass

    Jeremy Douglass

    Eric Dean Rasmussen - 08.03.2011 - 14:52

  10. Workplace is Mediaspace is Cityscape: Nick Montfort on Book and Volume

    Workplace is Mediaspace is Cityscape: Nick Montfort on Book and Volume

    Eric Dean Rasmussen - 08.03.2011 - 14:54

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