Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Super Mario Bros | Shigeru Miyamoto | 1985 | 01.02.2024 | platform, nintendo, video game |
Robopoem@s | Tina Escaja, Alma Pérez | 2020 | 01.02.2024 | robopoem@s, poetry, robotics |
GliaPoetryTests-2 GPT-2 Poetry Tests (Spring, 2019) | David Jhave Johnston | 2019 | 01.02.2024 | artificial intelligence, video poetry |
Código de barras. (The Only Bush I Trust is My Own) | Tina Escaja | 2006 | 01.02.2024 | barcode poetry, activism, feminism |
Li Po :: 8888 | Santiago Canek Zapata Paniagua | 01.02.2024 | posthumanism, generative poetry, poetry, visual poetry |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Kinepoeia in Animated Poetry | Dene Grigar | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Kinetic Poetry | Álvaro Seiça | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Place Taking Place: Temporary Poetic Theaters | Judd Morrissey | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Hypertext Fiction Ever After | Stuart Moulthrop | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Consuming the Database: The Reading Glove as a Case Study of Combinatorial Narrative | Theresa Tanenbaum, Karen Tanenbaum | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 |
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Publishers and Journals
Name | Updated |
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Eugen Gomringer Press | 22.04.2015 |
Publicações Europa-América | 22.04.2015 |
Ass. Culturale Il Foglio | 19.04.2015 |
Frónesis | 15.04.2015 |
Producciones Editoriales | 15.04.2015 |
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Organizations
Name | Updated |
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LEETHI | 07.10.2013 |
University of Baltimore | 04.10.2013 |
Canterbury Christ Church University | 04.10.2013 |
University of Glasgow | 04.10.2013 |
Dalhousie Art Gallery | 28.09.2013 |
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Events
Name | Event Date | City | Country | Updated |
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ISEA2013: Electronic Art – Resistance is Futile | 07.06.2013 | Sydney | Australia | 30.11.2016 |
Digital og Sosial | 10.11.2004 | Bergen | Norway | 30.11.2016 |
Workshop on Curating and Exhibiting Electronic Literature | 30.10.2012 | Bergen | Norway | 30.11.2016 |
Grand Text Auto Exhibition at the Beall Center for Art and Technology | 09.10.2007 | Irvine | United States | 30.11.2016 |
File Games Rio 2013 | 26.03.2013 | Rio de Janeiro | Brazil | 30.11.2016 |
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Databases and Archives
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