Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Paranormal Interactivity | Mark Briggs | 2017 | 08.02.2024 | video, audio, new media writing prize, history, interactive documentary, navigation |
#1WkNoTech | Mark C. Marino | 2015 | 08.02.2024 | netprov, collaborative writing, network narrative |
AdNauseam | Daniel C. Howe, Helen Nissenbaum | 2015 | 08.02.2024 | web browsers plugin, ad-block, art intervention |
@TinyKorczak (Twitterbot) | Yohanna Joseph Waliya | 2020 | 08.02.2024 | |
A Trace | Joanne Wang | 2009 | 08.02.2024 | interactive, virtual reality, cave writing, CAVE, CaveWriting, physical interaction, sound, 3D, text, fiction |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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One Story, Many Media | Kevin Wilson | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
Pax, Writing, and Change | Stuart Moulthrop | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
RE: Authoring Magritte: The Brotherhood of the Bent Billiard | Talan Memmott | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | 2007 |
The Sands of Time | Jordan Mechner | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
Writing Façade: A Case Study in Procedural Authorship | Michael Mateas | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 |
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Publishers and Journals
Name | Updated |
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Soft Skull Press | 02.09.2016 |
Materialidades da Literatura / Materialites of Literature | 16.07.2016 |
ENTER+ | Creative Manual for Repurposing in Electronic Literature | 18.06.2016 |
Instar Books | 10.06.2016 |
Computational Culture: A Journal of Software Studies | 19.04.2016 |
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Organizations
Name | Updated |
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Sciences Po | 14.02.2014 |
Capilano University, CultureNet (Associa... | 05.02.2014 |
CES Don Bosco University | 18.01.2014 |
Universidad Francisco de Victoria | 18.01.2014 |
Media Archaeology Lab | 17.01.2014 |
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Events
Name | Event Date | City | Country | Updated |
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Slow Media | 26.03.2015 | United Kingdom | 30.11.2016 | |
MIX DIGITAL 2013: Text on Screens; Making/Discovering/Teaching | 15.07.2013 | Corsham | United Kingdom | 30.11.2016 |
E-Poetry 2003 | 23.04.2003 | Morgantown | United States | 30.11.2016 |
Pattern Recognition | 24.06.2011 | Jamaica Plain | United States | 30.11.2016 |
Notes from the underground: experimental screen based works | 01.04.2009 | Melbourne | Australia | 30.11.2016 |
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Databases and Archives
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