Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year |
Updated![]() |
Tags |
---|---|---|---|---|
Concrètisations X | Graeme Truslove | 08.02.2024 | ||
Buscando Al Sr. Goodbar (Looking for Mr. Goodbar) | Michelle Teran | 2009 | 08.02.2024 | locative narrative, performance, YouTube, google earth |
regenerative | Eugenio Tisselli | 2005 | 08.02.2024 | degenerative, regenerative, interactive |
Arlequi | Brian Evans | 08.02.2024 | animation, music, digital map, visual music | |
flâneur - tag the world | Anders Sundnes Løvlie | 2010 | 08.02.2024 | collaboration, locative, literature, mobile media, writing games |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Community, Institution, Database: Tracing the Development of an International Field through ELO, ELMCIP, and CELL | Davin Heckman | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Toys and Toons: From Hispanic Literary Traditions to a Global E-Lit Landscape | Élika Ortega, Alex Saum-Pascual | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Third-Generation Electronic Literature | Leonardo L. Flores | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Having Your Story and Eating It Too: Affect and Narrative in Recombinant Fiction | Will Luers | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
The Voice of the Polyrhetor: Physical Computing and the (e-)Literature of Things | Helen J Burgess | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Telltale Tool | Telltale Games | 2004 | 30.04.2015 | |
Sinclair ZX 81 | 1981 | 30.04.2015 | ||
IBM 360/44 | IBM | 1965 | 30.04.2015 | |
Adobe Director | 2013 | 30.04.2015 | ||
PL/I | IBM | 1964 | 29.04.2015 |
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Publishers and Journals
Name |
Updated![]() |
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MATLIT: Materialities of Literature | 07.11.2016 |
Colóquio/Letras | 07.11.2016 |
Korporacja Ha!art | 12.10.2016 |
Journal of Religion & Literature | 10.10.2016 |
Ahsahta Press | 10.10.2016 |
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Organizations
Name |
Updated![]() |
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Digital Humanities Summer Institute | 13.06.2014 |
Bangor University | 08.06.2014 |
University of South Florida | 25.04.2014 |
University of Wisconsin-Milwaukee | 25.04.2014 |
Universidad de Granada | 23.03.2014 |
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Events
Name | Event Date | City | Country |
Updated![]() |
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Language and Encoding: A Symposium for Artists, Programmers, and Scholars | 08.11.2002 | Buffalo | United States | 30.11.2016 |
Reading Digital Literature | 04.10.2007 | Providence | United States | 30.11.2016 |
Public Override Void | 17.04.2004 | Philadelphia | United States | 30.11.2016 |
Poëzie op het scherm 2008 | 29.05.2008 | Amsterdam | Netherlands | 30.11.2016 |
II Simpósio Nacional da ABCiber - Associação Brasileira de Pesquisadores em Cibercultura | 10.10.2008 | São Paulo | Brazil | 30.11.2016 |
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Databases and Archives
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