Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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TOPO_Trajectoires 20 ans de présence en art et littératures numériques | Michel Lefebvre, Eva Quintas | 2018 | 08.02.2024 | digital art, multimedia, theatre, visual arts, audio, public space, media art |
Lines of Life | Jody Zellen | 2010 | 08.02.2024 | chaos, life, touchpad, application, installation, phorography, Digital, digital art, society, disharmony, experimentation |
Poétique de la post-humanité | Philippe Boisnard | 2018 | 08.02.2024 | poetry, post-humanity, digital work, French digital poetry |
Subway | Angela Ferraiolo | 2011 | 08.02.2024 | |
Consumição: variação palavrofágica digital | Diogo Marques, Carolina Martins, João Santa Cruz | 2017 | 08.02.2024 | circularity, spiral, contemporary electronic literature, Portuguese electronic literature, Portuguese experimentalim |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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How to Be Alone | Jonathan Franzen | Book (monograph) - print | 25.06.2021 | 2010 | |
Digital Poetry | Jeneen Naji | Book (monograph) - print | 25.06.2021 | 2021 | |
Palgrave pivot | 25.06.2021 | ||||
"What is Literature?" and other essays | Jean-Paul Sartre | Book (monograph) - print | 25.06.2021 | 1988 | |
Critical Play: Radical Game Design | Mary Flanagan | Book (monograph) - print | 25.06.2021 | 2013 |
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Publishers and Journals
Name | Updated |
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De Gruyter | 10.02.2017 |
New Binary Press | 17.01.2017 |
International Journal of Humanities and Arts Computing | 17.01.2017 |
Libri & Liberi | 04.01.2017 |
The Space | 20.12.2016 |
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Organizations
Name | Updated |
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Universidad Internacional de Andalucía | 26.07.2014 |
Universidad Autónoma de Madrid | 25.07.2014 |
Universidad de Santiago de Compostela | 24.07.2014 |
Universidad de los Andes | 23.07.2014 |
Universidad de Santa Catarina | 23.07.2014 |
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Events
Name | Event Date | City | Country | Updated |
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ACM National Conference 1965 (ACM '65) | 01.01.1965 | New York | United States | 30.11.2016 |
In Search of a New(er) Digital Literature | 15.01.2009 | Clarksville | United States | 30.11.2016 |
Museum of Water | 21.06.2014 | London | United Kingdom | 30.11.2016 |
32nd Annual APEAA Conference - Current Debates in English and American Studies | 12.05.2011 | Portugal | 30.11.2016 | |
The New Unconscious | 03.10.2015 | New York City | United States | 30.11.2016 |
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Databases and Archives
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