Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Aphiddd | Andy Campbell | 14.02.2024 | HTML5, webgl, animated poetry, epoetry, born-digital, interactive artwork, natural world | |
BOOK OF A HUNDRED GHOSTS | Yuk-Yiu Ip | 2018 | 14.02.2024 | virtual reality, AR, exhibit, sensory, horror, fear |
Telltale Texas Hold'em | 2005 | 14.02.2024 | Card game | |
CSI: 3 Dimensions of Murder | 2006 | 14.02.2024 | adventure, adventure game, narrative game, interactive game, detective fiction, detective story, detective | |
In Denial: a Further Redaction of the Mueller Report | Richard Holeton | 2019 | 14.02.2024 | blackout, erasure of text, censorship, found text, Political Satire |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Electronic Pies in the Poetry Skies | Charles Bernstein | Article in an online journal | 15.12.2017 | 2003 | |
Beyond the Voting Machine | Marc Bousquet | Article in an online journal | 15.12.2017 | 2003 | |
The Politics of Information: A Critical E-Book Under Way | Joseph Tabbi | Article in an online journal | 15.12.2017 | 2003 | |
Virtuality and VRML: Software Studies After Manovich | Matthew G. Kirschenbaum | Article in an online journal | 15.12.2017 | 2003 | |
Sim Capital: General Intellect, World Market, Species Being, and the Video Game | Nick Dyer-Witheford | Article in an online journal | 15.12.2017 | 2003 |
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Publishers and Journals
Name | Updated |
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Bethesda Softworks | 20.10.2017 |
CD Projekt | 19.10.2017 |
Shoemaker & Hoard | 17.10.2017 |
Rockstar Games | 01.10.2017 |
Hyperrhiz: New Media Cultures | 27.09.2017 |
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Organizations
Name | Updated |
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National University of Ireland, Galway | 22.01.2015 |
University College Cork | 22.01.2015 |
Trinity College, Dublin | 22.01.2015 |
University of the Arts London | 26.11.2014 |
Digital Arts Library | 18.11.2014 |
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Events
Name | Event Date | City | Country | Updated |
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Under Construction: literatures digitals i aproximacions teòriques | 14.04.2004 | Barcelona | Spain | 30.11.2016 |
"vielSeitig: Europäisches Literaturfestival": Alexandra Saemmer & Philippe Bootz | 26.10.2012 | Siegen | Germany | 30.11.2016 |
Art Focus for Technologies: Charm and Challenge | 14.07.2011 | Ekaterinburg | Russia | 30.11.2016 |
Teneta 1995 | 07.04.1997 | 30.11.2016 | ||
Paratext in Digital Culture: Is Paratext Becoming the Story? Pasts, Presents and Futures of Paratext in Digital Culture | 28.08.2014 | Bergen | Norway | 30.11.2016 |
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Databases and Archives
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