Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Aphiddd | Andy Campbell | 14.02.2024 | HTML5, webgl, animated poetry, epoetry, born-digital, interactive artwork, natural world | |
BOOK OF A HUNDRED GHOSTS | Yuk-Yiu Ip | 2018 | 14.02.2024 | virtual reality, AR, exhibit, sensory, horror, fear |
Telltale Texas Hold'em | 2005 | 14.02.2024 | Card game | |
CSI: 3 Dimensions of Murder | 2006 | 14.02.2024 | adventure, adventure game, narrative game, interactive game, detective fiction, detective story, detective | |
In Denial: a Further Redaction of the Mueller Report | Richard Holeton | 2019 | 14.02.2024 | blackout, erasure of text, censorship, found text, Political Satire |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Toward a Poetics for Circulars | Brian Kim Stefans | Article or chapter in a book | New Media Poetics: Contexts, Technotexts, and Theories | 16.09.2020 | 2006 |
Unhelpful Tools: Reexamining the Digital Humanities through Eugenio Tisselli’s degenerative and regenerative | Justin Berner | Article in an online journal | 10.09.2020 | 2020 | |
Digital Humanities As/Is a Tactical Term | Matthew G. Kirschenbaum | Article or chapter in a book | Debates in the Digital Humanities | 10.09.2020 | 2012 |
Collaborative Reading Praxis | Jeremy Douglass, Mark C. Marino, Jessica Pressman | Article in an online journal | 08.09.2020 | 2020 | |
Digital Creativity as Critical Material Thinking: The Disruptive Potential of Electronic Literature | Alex Saum-Pascual | Article in an online journal | 08.09.2020 | 2020 |
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Publishers and Journals
Name | Updated |
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Bethesda Softworks | 20.10.2017 |
CD Projekt | 19.10.2017 |
Shoemaker & Hoard | 17.10.2017 |
Rockstar Games | 01.10.2017 |
Hyperrhiz: New Media Cultures | 27.09.2017 |
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Organizations
Name | Updated |
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National University of Ireland, Galway | 22.01.2015 |
University College Cork | 22.01.2015 |
Trinity College, Dublin | 22.01.2015 |
University of the Arts London | 26.11.2014 |
Digital Arts Library | 18.11.2014 |
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Events
Name | Event Date | City | Country | Updated |
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ACM Hypertext 1998 | 20.06.1998 | Pittsburgh | United States | 30.11.2016 |
ISEA2010 RUHR | 20.08.2010 | Dortmund, Essen, Duisburg | Germany | 30.11.2016 |
GVU Brown bag: Catharsis and Flow: Two Modes in Our Media Culture | 03.11.2011 | Atlanta | United States | 30.11.2016 |
The Fiction and Non-Fiction of Virtual Reality | 29.03.2012 | Providence | United States | 30.11.2016 |
Under Construction: literatures digitals i aproximacions teòriques | 14.04.2004 | Barcelona | Spain | 30.11.2016 |
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Databases and Archives
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