Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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The Machine Learning Breakfast Club (netprov) | Mark C. Marino, Rob Wittig | 2019 | 08.02.2024 | netprov, machine learning, artificial intelligence, role-play, teaching, caricature |
Towa Towa | Aaron Oldenburg | 2012 | 08.02.2024 | digital art, e-lit, culture, guyanese culture, trinidadian culture, challenge, viewer, active role, partecipants, digital form |
Always Tomorrow | Caitlin Fisher, Damon Loren Baker | 2012 | 08.02.2024 | virtual reality, fiction, interactive, poetry |
Chimeria: Grayscale | D. Fox Harrell | 08.02.2024 | ||
The Pub and the People: A Worktown Study | Mass-Observation | 1987 | 08.02.2024 | Mass-Observation movement, social survey |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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On Soft Cinema: Mission to Earth | Lev Manovich | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On Solitaire | Helen Thorington | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On The Archer's Flight | Mark Keavney | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On "The Haunted House" | Keith Herber | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | 2007 |
On Character Creation Everway | Jonathan Tweet | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | 2007 |
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Publishers and Journals
Name | Updated |
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Campo Santo | 26.10.2017 |
East of the web | 25.10.2017 |
LucasArts | 24.10.2017 |
EA Sports | 24.10.2017 |
Bethesda Softworks | 20.10.2017 |
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Organizations
Name | Updated |
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Faculdade de Letras da Universidade de C... | 05.02.2015 |
Universidade de Coimbra/ University of C... | 05.02.2015 |
Portuguese Association for Anglo-America... | 05.02.2015 |
University of Bremen | 05.02.2015 |
University of Paris 8 Vincennes Saint-De... | 30.01.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Lanseringsseminar for rapporten Litteraturen i digitale omgivelser | 20.06.2013 | Oslo | Norway | 30.11.2016 |
HTMlles Maid in Cyberspace | 31.05.1997 | Montreal | Canada | 30.11.2016 |
mediartz: Art as Experiential, Art as Participatory, Art as Electronic | 02.10.2009 | Vancouver | United States | 30.11.2016 |
Acta Media 11 – Simpósio Internacional de Artemídia e Cultura Digital Lusotopia na MediaPolis: Linguagens e Tecnologias | 14.11.2015 | 30.11.2016 | ||
Decentering: Global Electronic Literature | 06.08.2015 | Bergen | Norway | 30.11.2016 |
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Databases and Archives
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