Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year |
Updated![]() |
Tags |
---|---|---|---|---|
Beyond Original E-Lit: Deconstructing Austen Cybertexts | Meredith Dabek | 2016 | 14.02.2024 | cybertext, literature, digital narrative, social media narrative |
Thirteen Ways of Killing a Scrubjay | Richard Holeton | 2007 | 14.02.2024 | blog fiction, death, animals, violence, parody/satire |
Ring™ Log | Mark Sample | 2019 | 14.02.2024 | surveillance, satire, Ring, NextDoor, Halloween, speculative computing |
River Writer VR | Vincent Cellucci, Marc Aubanel | 2019 | 14.02.2024 | virtual reality, interactive poetry, randomization, exhibition |
Diamonds in Dystopia: container & tool | Vincent Cellucci, Jesse Allison, Ostrenko Derick | 2019 | 14.02.2024 | collaboration, artist, interactive poetry, poetry, web application, interactive |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Reassembling the Social: An Introduction to Actor-Network-Theory | Bruno Latour | Book (monograph) - print | 14.01.2021 | 2008 | |
Clarendon lectures in management studies | 14.01.2021 | ||||
Colecção Poesia e ensaio | 14.01.2021 | ||||
Inventing the Medium: Principles of Interaction Design as a Cultural Practice | Janet H. Murray | Book (monograph) - print | 14.01.2021 | 2012 | |
The Meaning of Videogames: Gaming and Textual Strategies | Steven E. Jones | Book (monograph) - print | 14.01.2021 | 2008 |
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Publishers and Journals
Name |
Updated![]() |
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Picador | 03.10.2018 |
Pathfinders | 03.10.2018 |
MediaCommons | 03.10.2018 |
Little, Brown | 03.10.2018 |
University of South Carolina Press | 03.10.2018 |
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Organizations
Name |
Updated![]() |
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Jan Matejko Academy of Fine Arts in Krak... | 10.11.2015 |
Kean University | 31.10.2015 |
University of Montana | 30.10.2015 |
University of Trier | 26.10.2015 |
Pride Toronto | 10.10.2015 |
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Events
Name | Event Date | City | Country |
Updated![]() |
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SIGGRAPH 2004 | 08.08.2004 | Los Angeles | United States | 30.11.2016 |
1ER CONTACT: Le Festival de La Cite Interactive | 16.10.2002 | Issy-Les Moulineaux | France | 30.11.2016 |
Poëzie op het scherm 2010 | 14.06.2010 | Amsterdam | Netherlands | 30.11.2016 |
I Simpósio Nacional de Pesquisadores em Comunicação e Cibercultura (ABCiber) | 25.09.2006 | São Paulo | Brazil | 30.11.2016 |
Cyberfest | 23.11.2012 | St-Petersburg | Russia | 30.11.2016 |
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Databases and Archives
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