Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Half-Life | 1998 | 21.02.2024 | fps, aliens, puzzles, story rich, narrative game, video game | |
GoldenEye 007 | 1997 | 21.02.2024 | fps, action, agent, multiplayer, narrative game | |
FALSE WORDS 流/言 | Yuk-Yiu Ip | 2019 | 21.02.2024 | writing machine, Liu Xiaobo, digital poetry, media installation, digital print, word play, history, generative |
Assembly | Angelica Mesiti | 2019 | 21.02.2024 | media art gallery, video art, social movement, feminism |
Fuora Grenen | Siri Austeen | 2006 | 21.02.2024 | digital story, narrative, cosmic, java script, sound, images, design, ecosystems, biosience |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Predication in Actu and in Potentia: Probing into its Aesthetics | Flutur Troshani | Article or chapter in a book | 27.09.2016 | 2010 | |
Alice Through the Computer Screen: a Study of Literary Reading and Writing on Digital Displays | María Goicoechea, Pilar García Carcedo | Article in an online journal | Texto Digital 8.1 (2012) | 27.09.2016 | 2012 |
The Mechanic Eye: North American Visual Poetry in the Digital Age | María Goicoechea | Article in an online journal | 27.09.2016 | 2012 | |
Reading Cyborgs | María Goicoechea | Article or chapter in a book | 27.09.2016 | 2003 | |
INTERACTIVITY AND OPEN-ENDING (LITERARY WORKS) | María Goicoechea | Article in an online journal | 27.09.2016 | 2006 |
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Publishers and Journals
Name | Updated |
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Suny Press | 10.10.2018 |
The Fullbright Company | 09.10.2018 |
ArtForum | 09.10.2018 |
Necessary Games | 09.10.2018 |
The Interactive Fiction Library | 03.10.2018 |
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Organizations
Name | Updated |
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University of North Carolina at Chapel H... | 28.11.2015 |
University of Turku | 27.11.2015 |
University of Malta | 11.11.2015 |
West Chester University | 11.11.2015 |
Telecom Paristech | 10.11.2015 |
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Events
Name | Event Date | City | Country | Updated |
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American Comparative Literature Association 2012 | 29.03.2012 | Providence | United States | 30.11.2016 |
ELS ESTUDIS LITERARIS EN EL MARC EUROPEU: LOOKING AHEAD | 14.12.2006 | Barcelona | Spain | 30.11.2016 |
Getting Started in the Digital Humanities with DHCommons | 05.01.2012 | Seattle | United States | 30.11.2016 |
A Multimedia Reading by Stephanie Strickland and Judd Morrissey | 31.05.2012 | Chicago | United States | 30.11.2016 |
4r Premi Ciutat de Vinaròs de Literatura Digital, 2008 | 09.01.2009 | Vinaròs | 30.11.2016 |
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Databases and Archives
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