Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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[twitte]reality_fictions_09 ] | Mez Breeze | 2009 | 29.02.2024 | flash fiction, twitter-theory, twitter-theatre, network narrative |
APPI Automatic Poetry by Pointed Information: Poëzie met een Computer | Gerrit Krol | 1971 | 29.02.2024 | prehistoric digital poetry, computer generated book, essay |
Compoëzie | Greta Monach | 1973 | 29.02.2024 | computer generated poetry, prehistoric digital poetry, sound poetry, asemantic poetry |
Automatergon 72-1 | Greta Monach | 1973 | 29.02.2024 | computer generated poetry, visual poetry, prehistoric digital poetry, sound poetry |
Poëzie bij eb en vloed | Patrick Lijdsman | 2013 | 29.02.2024 | sea, poetry, video, ebb, flood, water, audio, sea-gull |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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On Character Creation Everway | Jonathan Tweet | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | 2007 |
On Juvenate | Marie-Laure Ryan | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On Life's Lottery | Kim Newman | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
INTRODUCTION of "Second Person: Role-Playing and Story in Games and Playable Media" | Pat Harrigan, Noah Wardrip-Fruin | Other | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | 2007 |
Second Person: Role-Playing and Story in Games and Playable Media | Book (collection) | 16.05.2020 | 2007 |
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Publishers and Journals
Name | Updated |
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E.R.O.S.: A Journal of Desire | 13.10.2018 |
Psychology Press | 13.10.2018 |
Spiral Press | 13.10.2018 |
Oberon Press | 13.10.2018 |
Fairleigh Dickinson Press | 10.10.2018 |
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Organizations
Name | Updated |
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Autodesk | 28.12.2015 |
My Social Book, HK | 18.12.2015 |
University of Central Florida | 03.12.2015 |
MIDI Manufacturers Association | 30.11.2015 |
Monash University | 28.11.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Museum of Water | 21.06.2014 | London | United Kingdom | 30.11.2016 |
32nd Annual APEAA Conference - Current Debates in English and American Studies | 12.05.2011 | Portugal | 30.11.2016 | |
The New Unconscious | 03.10.2015 | New York City | United States | 30.11.2016 |
Text-World–World-Text | 17.06.2016 | Graz | Austria | 30.11.2016 |
International Conference on Narrative 2011 | 07.04.2011 | St Louis | United States | 30.11.2016 |
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Databases and Archives
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