Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year |
Updated![]() |
Tags |
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Scanner Sombre | 2017 | 15.03.2024 | VR, puzzle, adventure game | |
The Elder Scrolls V: Skyrim VR | 2018 | 15.03.2024 | VR, adventure game, RPG | |
Family Tree | Rozalie Hirs | 2006 | 15.03.2024 | image, mobile, family, genealogy |
The Tale of Onogoro | 2022 | 15.03.2024 | VR, adventure game, RPG | |
Dagon: by H. P. Lovecraft | 2021 | 15.03.2024 | VR, adventure game |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Fight Like a Girl: Digital Storytelling For Self-Motivation Strategies Used By Women Athletes in Muay Thai | Natasha Ramoutar | Conference panel or roundtable | 19.09.2018 | 2018 | |
Histories and Genres of Electronic Literature | Scott Rettberg | Conference paper or presentation | 19.09.2018 | 2018 | |
Rebooting Cognition in Electronic Literature | David Ciccoricco | Article or chapter in a book | The Bloomsbury Handbook of Electronic Literature | 18.09.2018 | 2018 |
Our Tools Make Us (And Our Literature) Post | Steve Tomasula | Article in an online journal, Book (collection) | The Bloomsbury Handbook of Electronic Literature | 18.09.2018 | 2017 |
The Mathematical Movement of Girl Clusters: How Fandom Manifests Physical Intimacy in the Digital Age | Theadora Walsh | Conference paper or presentation | Social Media: Problems & Projects | 17.09.2018 | 2018 |
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Publishers and Journals
Name |
Updated![]() |
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Anteism Books | 25.05.2021 |
LAOB The Language Art Observer | 24.05.2021 |
Scan:A Journal of Media Arts Culture | 31.03.2021 |
Overland | 26.03.2021 |
Samson | 25.03.2021 |
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Organizations
Name |
Updated![]() |
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Fakulteta za informacijske študije v Nov... | 12.09.2018 |
Capilano University | 05.09.2018 |
Istanbul Bilgi University | 05.09.2018 |
Federal University of Technology of Para... | 05.09.2018 |
University of New Hampshire | 04.09.2018 |
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Events
Name | Event Date | City | Country |
Updated![]() |
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Digital kultur, estetiske praksiser | 10.09.2019 | Trondheim | Norway | 22.10.2019 |
The Digital Subject: Questioning Hypermnesia | 13.11.2012 | Saint-Denis | France | 02.10.2019 |
CLARIN Annual Conference 2019 | 30.09.2019 | Leipzig | Germany | 01.10.2019 |
International Conference on Digital Media and Textuality | 03.11.2016 | Bremen | Germany | 26.09.2019 |
WordHack | 11.07.2014 | New York | United States | 26.09.2019 |
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Databases and Archives
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