Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Red Matter | 2018 | 15.03.2024 | VR, adventure game | |
Queerskins: ark | Illya Szilak, Cyril Tsiboulski | 2024 | 15.03.2024 | VR |
The Book of Distance | 2020 | 15.03.2024 | VR cinema, VR | |
Myst VR | Robyn Miller, Rand Miller | 2021 | 15.03.2024 | VR, adventure game, puzzle |
Vertigo 2 | Zach Tsiakalis-Brown | 2023 | 15.03.2024 | VR, adventure game, first-person |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Network Culture. Politics for the Information Age | Tiziana Terranova | Book (monograph) - print | 29.09.2021 | 2004 | |
Confronting the Challenges of Participatory Culture: Media Education for the 21st Century | Henry Jenkins | Other | Small Screen Fictions | 29.09.2021 | 2009 |
Life on the Screen: Identity on the Internet | Sherry Turkle | Book (monograph) - print | Analyzing Digital Fiction | 28.09.2021 | 1995 |
Possible Worlds, Artificial Intelligence, and Narrative Theory | Marie-Laure Ryan | Book (collection) | Analyzing Digital Fiction, Seeing into the Words of Digital Fiction | 28.09.2021 | 1991 |
From (w)reader to breather: Cybertextual de-intentionalisation in Kate Pullinger et al.’s Breathing Wall | Astrid Ensslin | Analyzing Digital Fiction, Playing with rather than by the Rules: Metaludicity, Allusive Fallacy and Illusory Agency in The Path. | 28.09.2021 | 2011 |
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Publishers and Journals
Name | Updated |
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Philosophical Library | 28.05.2021 |
HarperCollins | 28.05.2021 |
Contemporary Women's Writing | 28.05.2021 |
The Ohio State University Press | 28.05.2021 |
American Quaterly | 27.05.2021 |
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Organizations
Name | Updated |
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Ocean County College | 19.09.2018 |
Hunter College | 19.09.2018 |
RIT Dubai | 12.09.2018 |
Acadia University | 12.09.2018 |
Center za družboslovno informatiko (CDI) | 12.09.2018 |
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Events
Name | Event Date | City | Country | Updated |
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2014 - The Robert Coover Award for a Work of Electronic Literature | 10.11.2019 | |||
The Robert Coover Award for a Work of Electronic Literature | 10.11.2019 | |||
Stuttgarter Filmwinter 2002: Festival for Expanded Media | 20.01.2002 | Stuttgart | Germany | 31.10.2019 |
EXPERIMENTA 2001: Waste | 18.10.2001 | Melbourne | Australia | 31.10.2019 |
FUSION 2002 | 07.05.2002 | Melbourne | Australia | 31.10.2019 |
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Databases and Archives
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