Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Aphiddd | Andy Campbell | 14.02.2024 | HTML5, webgl, animated poetry, epoetry, born-digital, interactive artwork, natural world | |
BOOK OF A HUNDRED GHOSTS | Yuk-Yiu Ip | 2018 | 14.02.2024 | virtual reality, AR, exhibit, sensory, horror, fear |
Telltale Texas Hold'em | 2005 | 14.02.2024 | Card game | |
CSI: 3 Dimensions of Murder | 2006 | 14.02.2024 | adventure, adventure game, narrative game, interactive game, detective fiction, detective story, detective | |
In Denial: a Further Redaction of the Mueller Report | Richard Holeton | 2019 | 14.02.2024 | blackout, erasure of text, censorship, found text, Political Satire |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Structure and Meaning in Role-Playing Game Design | Rebecca Borgstrom | Article in an online journal | 02.10.2024 | 2008 | |
Interactive Fiction | Nick Montfort | Article in an online journal | 02.10.2024 | 2005 | |
What Does a Very Large-Scale Conversation Look Like? | Warren Sack | Article in an online journal | 02.10.2024 | 2005 | |
Literal Art | John Cayley | Article in an online journal | 20.09.2024 | 2004 | |
Literal Art (sidebar) | John Cayley | Article in an online journal | 20.09.2024 | 2004 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Connection System | 27.08.2021 | |||
Microsoft Excel | 27.08.2021 | |||
ARCore | 19.08.2021 | |||
Palm OS | Palm Computing, Inc. | 1996 | 16.07.2021 | |
R (statistical programming language) | 1993 | 11.07.2021 |
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Publishers and Journals
Name | Updated |
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Bethesda Softworks | 20.10.2017 |
CD Projekt | 19.10.2017 |
Shoemaker & Hoard | 17.10.2017 |
Rockstar Games | 01.10.2017 |
Hyperrhiz: New Media Cultures | 27.09.2017 |
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Organizations
Name | Updated |
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National University of Ireland, Galway | 22.01.2015 |
University College Cork | 22.01.2015 |
Trinity College, Dublin | 22.01.2015 |
University of the Arts London | 26.11.2014 |
Digital Arts Library | 18.11.2014 |
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Events
Name | Event Date | City | Country | Updated |
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mediartz: Art as Experiential, Art as Participatory, Art as Electronic | 02.10.2009 | Vancouver | United States | 30.11.2016 |
Acta Media 11 – Simpósio Internacional de Artemídia e Cultura Digital Lusotopia na MediaPolis: Linguagens e Tecnologias | 14.11.2015 | 30.11.2016 | ||
ACM Hypertext 2002 | 11.06.2002 | College Park | United States | 30.11.2016 |
Les littératures numériques d'hier à demain | 24.09.2013 | Paris | France | 30.11.2016 |
Congreso de literatura e informática | 14.12.2014 | Florianópolis | Brazil | 30.11.2016 |
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Databases and Archives
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Research Collections
Title | Collection curated by | Updated |
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The Importance of the Term of Narratology in Electronic Literature | 23.11.2018 | |
EL-games | 20.11.2018 | |
Games | 13.11.2018 | |
Erasure | Álvaro Seiça | 23.10.2018 |
Third Person: Authoring and Exploring Vast Narratives | Pat Harrigan, Noah Wardrip-Fruin | 02.10.2018 |
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