Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Scanner Sombre | 2017 | 15.03.2024 | VR, puzzle, adventure game | |
The Elder Scrolls V: Skyrim VR | 2018 | 15.03.2024 | VR, adventure game, RPG | |
Family Tree | Rozalie Hirs | 2006 | 15.03.2024 | image, mobile, family, genealogy |
The Tale of Onogoro | 2022 | 15.03.2024 | VR, adventure game, RPG | |
Dagon: by H. P. Lovecraft | 2021 | 15.03.2024 | VR, adventure game |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Community, Institution, Database: Tracing the Development of an International Field through ELO, ELMCIP, and CELL | Davin Heckman | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Toys and Toons: From Hispanic Literary Traditions to a Global E-Lit Landscape | Élika Ortega, Alex Saum-Pascual | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Third-Generation Electronic Literature | Leonardo L. Flores | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
The Voice of the Polyrhetor: Physical Computing and the (e-)Literature of Things | Helen J Burgess | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Mobile Electronic Literature | Jeneen Naji | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 |
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Publishers and Journals
Name | Updated |
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Granary Books | 22.12.2020 |
Zone Books | 09.12.2020 |
Jlngsu feng huang wen yi chu ban she | 01.12.2020 |
John Benjamins Publishing Company | 01.12.2020 |
B. Grasset | 25.11.2020 |
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Organizations
Name | Updated |
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UNIVERSITY OF ZADAR | 06.04.2018 |
Jawaharlal Nehru University | 06.04.2018 |
IOTA Institute | 24.01.2018 |
Turn on Literature | 24.01.2018 |
Trollscape As | 10.01.2018 |
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Events
Name | Event Date | City | Country | Updated |
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New Media Writing Prize 2013 | 22.01.2014 | 05.07.2019 | ||
Lorem Bitsum. Literatura Electrónica | 01.06.2018 | Madrid | Spain | 24.06.2019 |
Installation at the Queensland State Archives | 12.06.2019 | |||
A Half-Century of Hypertext at Brown: A Symposium | 23.05.2019 | Providence | United States | 25.05.2019 |
DH in India: Contestations, Connections and Collaborations | 31.05.2018 | India | 08.05.2019 |
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Databases and Archives
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