Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Biolum | 2021 | 22.12.2024 | VR, adventure game, first-person | |
BATTLESCAR: Punk Was Invented By Girls | 2021 | 22.12.2024 | VR, feminism | |
The Book of Distance | 2020 | 22.12.2024 | VR cinema, VR | |
Myst VR | Robyn Miller, Rand Miller | 2021 | 22.12.2024 | VR, adventure game, puzzle |
Vertigo 2 | Zach Tsiakalis-Brown | 2023 | 22.12.2024 | VR, adventure game, first-person |
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Critical Writing
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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C# | Microsoft | 2001 | 24.09.2015 | |
MS Windows | Microsoft | 1985 | 24.09.2015 | |
Korsakov | Florian Thalhofer | 2000 | 10.09.2015 | |
Oculus Rift | Oculus VR | 2015 | 10.09.2015 | |
iPod touch | Apple Inc. | 2007 | 28.08.2015 |
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Teaching Resources
Title | Author | Type of Resource | Updated |
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Learning Through Making: Notes on Teaching Interactive Narrative | Anastasia Salter | Syllabus, Other Teaching Resource | 03.12.2015 |
Electronic Literature Online Course | Mark Sample | Video tutorial or lesson | 14.09.2015 |
Authoring Software | Judy Malloy | Other Teaching Resource | 23.04.2015 |
English (ENGL 306, Spring 2015) | Sandy Baldwin | Syllabus | 03.03.2015 |
Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2014) | Judd Morrissey, Álvaro Seiça | Syllabus | 04.02.2015 |
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Publishers and Journals
Name | Updated |
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Astrea | 07.03.2024 |
ARTE France | 07.03.2024 |
Zulubo Productions | 06.03.2024 |
Vertigo Games | 06.03.2024 |
Teatime Research | 06.03.2024 |
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Organizations
Name | Updated |
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Universidad Diego Portales, Santiago de... | 30.11.2021 |
Universidade Federal de São Carlos, Bras... | 30.11.2021 |
LEI - Letteratura Elettronica Italia | 30.11.2021 |
Electronic Literature Lab | 07.11.2021 |
The Johns Hopkins University, USA | 03.10.2021 |
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Events
Name | Event Date | City | Country | Updated |
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ELMCIP Events 2010-12: Electronic Literature as a Model of Creativity and Innovation in Practice | 14.03.2012 | 05.03.2024 | ||
Nacht van de Poëzie | Utrecht | Netherlands | 05.03.2024 | |
Boston Cyberarts Festival | Boston | United States | 05.03.2024 | |
&Now Festival (Event Series) | 05.03.2024 | |||
PW12 Performance Writing Weekend | 04.05.2012 | Bristol | United Kingdom | 05.03.2024 |
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Databases and Archives
Name | Organization Responsible | Project Type | Updated |
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ELMCIP Electronic Literature Knowledge B... | ELMCIP: Electronic Literature as a Model of Creativity and Innovation in Practice, University of Bergen, Electronic Literature Research Group, University of Bergen, Program in Digital Culture | Database | 05.10.2020 |
Purdue University | Archive | 17.09.2020 | |
Electronic Literature Organization Repos... | Electronic Literature Organization | Archive | 01.10.2019 |
Interactive Fiction Database | Database | 19.06.2019 | |
ADEL (Archive of German Electronic Liter... | Universität Siegen | Archive | 23.11.2018 |
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