Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Tale of a Great Sham(e Text) | Claire Fitch | 2019 | 08.02.2024 | feminism, electronic text, voice, computer, interactive |
Sometimes I am ... | Leanne Johnson | 2019 | 08.02.2024 | animated poetry, interactive artwork, audio poems |
Alba Cromm | Vicente Luis Mora | 2012 | 08.02.2024 | patriarchy, science fiction, dystopia, transmedia narrative, mystery |
Eververse | Justin Tonra | 2019 | 08.02.2024 | conceptual poetry, digital biometrics, natural language generation, bodies, heart |
La hermandad de los escribanos | Félix Remírez | 2005 | 08.02.2024 | narrative, interactive fiction, game, creative language, questioning, story telling, narrative game |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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I Descend into Hypertext | Bill Bly | Article in an online journal | 26.09.2021 | ||
Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | Book (collection) | 26.09.2021 | 2020 | ||
Narratology: Introduction to the Theory of Narrative | Mieke Bal | Book (collection) | 26.09.2021 | 2004 | |
Comedy and Cultural Critique in American Film | Ryan Bishop | Article in an online journal | 26.09.2021 | 2013 | |
Gamescenes: Art in the Age of Videogames | Matteo Bittanti, Domenico Quaranta | Book (collection) | 25.09.2021 | 2006 |
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Publishers and Journals
Name | Updated |
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Irish University Review | 18.07.2017 |
Drunken Boat | 03.07.2017 |
Culture Machine | 03.07.2017 |
Cordite Poetry Review | 03.07.2017 |
Propolis Press | 03.07.2017 |
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Organizations
Name | Updated |
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trAce Online Writing Centre | 11.10.2014 |
akenaton | 05.10.2014 |
Electronic Voice Phenomena | 04.10.2014 |
University of Bradford | 04.10.2014 |
Centro de Literatura Portuguesa | 24.09.2014 |
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Events
Name | Event Date | City | Country | Updated |
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ELMCIP Electronic Literature Publishing Seminar | 28.03.2011 | Jyväskylä | Finland | 30.11.2016 |
TechnoPoetry Festival 2002 | 01.04.2002 | Atlanta | United States | 30.11.2016 |
Workshop on Computational Approaches to Linguistic Creativity | 04.06.2009 | Boulder | United States | 30.11.2016 |
ACM Hypertext 2005 | 06.09.2005 | Salzburg | Austria | 30.11.2016 |
Canadian Congress of the Humanities and Social Sciences | 26.05.2012 | Waterloo | Canada | 30.11.2016 |
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Databases and Archives
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