Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Hubris | 2022 | 06.03.2024 | VR, first person shooter | |
Hitman 3 | 2022 | 06.03.2024 | VR, adventure game, first person shooter | |
The Walking Dead: Saints & Sinners | 2020 | 06.03.2024 | VR, adventure game, first person shooter | |
The ChessBard Plays | Aaron Tucker, Jody Miller | 2015 | 05.03.2024 | digital poetry, generative, chess machine, poetry games, computer translation, poetry, ludic, game, educational game, digital art |
Monoclonal Microphone: The Movie | John Cayley | 2015 | 05.03.2024 | poetry, text generation, digital poetry, Writing with network services, Internet search, poetry generation, programmatology |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Neo-Baroque aesthetics and contemporary entertainment | Angela Ndalianis | Book (monograph) - print | 15.11.2021 | 2004 | |
The Double, the Labyrinth and the Locked Room: Metaphors of Paradox in Crime Fiction and Film | Ilana Shiloh | Book (monograph) - print | Small Screen Fictions | 15.11.2021 | 2011 |
Made in transition | 15.11.2021 | ||||
Gamers: Writers, Artists & Programmers on the Pleasures of Pixels | Shanna Compton | Book (monograph) - print | 15.11.2021 | 2004 | |
A Platform Poetics: Computational Art, Material and Formal Specificities, and 101 BASIC Poems | Nick Montfort | Article in an online journal | 15.11.2021 | 2021 |
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Publishers and Journals
Name | Updated |
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Universidad de Extremadura | 13.02.2020 |
Textual Practice | 11.02.2020 |
State University of New York Press | 11.02.2020 |
McGraw-Hill | 10.02.2020 |
Wydawnictwo Naukowe | 10.02.2020 |
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Organizations
Name | Updated |
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Ekko | 24.08.2017 |
Lydgalleriet | 24.08.2017 |
Cognitive Futures in the Arts and Humani... | 26.07.2017 |
Faculdade de Belas-Artes | 26.07.2017 |
Università La Sapienza | 26.07.2017 |
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Events
Name | Event Date | City | Country | Updated |
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Documenting Born Digital Creative and Scholarly Works for Access and Preservation | 12.06.2017 | Victoria | Canada | 15.06.2018 |
Early Authors of Electronic Literature: The Eastgate School, Voyager Artists, and Independent Productions | 29.05.2008 | Vancouver | United States | 07.06.2018 |
The Future of Reading? An Exhibition of Digital Literature | 22.10.2014 | Sheffield | United Kingdom | 06.06.2018 |
Elit 4 Kids | 18.07.2018 | Porto | Portugal | 06.06.2018 |
Digital Games Research Association (DiGRA) 2015: Diversity of Play | 06.06.2018 |
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Databases and Archives
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