Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Aphiddd | Andy Campbell | 14.02.2024 | HTML5, webgl, animated poetry, epoetry, born-digital, interactive artwork, natural world | |
BOOK OF A HUNDRED GHOSTS | Yuk-Yiu Ip | 2018 | 14.02.2024 | virtual reality, AR, exhibit, sensory, horror, fear |
Telltale Texas Hold'em | 2005 | 14.02.2024 | Card game | |
CSI: 3 Dimensions of Murder | 2006 | 14.02.2024 | adventure, adventure game, narrative game, interactive game, detective fiction, detective story, detective | |
In Denial: a Further Redaction of the Mueller Report | Richard Holeton | 2019 | 14.02.2024 | blackout, erasure of text, censorship, found text, Political Satire |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Le jeu au risque de l'art | Joël Gilles | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
Du jeu d l'art et des e-formes: perspective combinatoire | Monique Maza | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
minE~i+)_mire ®+U experienced? | Marc Veyrat | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
Poésie numérique: enjeux de lecture, lecture en jeu, étude de cas | Philippe Bootz | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
PLAYGAME: Jouer sans fins? | Samuel Bianchini, Jean-Baptiste Labrune | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
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Publishers and Journals
Name | Updated |
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Bethesda Softworks | 20.10.2017 |
CD Projekt | 19.10.2017 |
Shoemaker & Hoard | 17.10.2017 |
Rockstar Games | 01.10.2017 |
Hyperrhiz: New Media Cultures | 27.09.2017 |
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Organizations
Name | Updated |
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National University of Ireland, Galway | 22.01.2015 |
University College Cork | 22.01.2015 |
Trinity College, Dublin | 22.01.2015 |
University of the Arts London | 26.11.2014 |
Digital Arts Library | 18.11.2014 |
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Events
Name | Event Date | City | Country | Updated |
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Seminario de literatura electrónica en lengua española | 22.04.2014 | Madrid | Spain | 30.11.2016 |
First International Conference on Electronic Literature and Virtual Art in Madrid | 05.10.2012 | Madrid | Spain | 30.11.2016 |
Moving Words: An Exploration of Kinetic Poetry and Prose, 1984-2014 | 13.03.2014 | Maynooth | Ireland | 30.11.2016 |
Text/ures: L’Objet-livre du Papier au Numérique | 19.11.2014 | Paris | France | 30.11.2016 |
E-Poetry 2015 | 09.06.2015 | Buenos Aires | Argentina | 30.11.2016 |
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Databases and Archives
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