Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Aphiddd | Andy Campbell | 14.02.2024 | HTML5, webgl, animated poetry, epoetry, born-digital, interactive artwork, natural world | |
BOOK OF A HUNDRED GHOSTS | Yuk-Yiu Ip | 2018 | 14.02.2024 | virtual reality, AR, exhibit, sensory, horror, fear |
Telltale Texas Hold'em | 2005 | 14.02.2024 | Card game | |
CSI: 3 Dimensions of Murder | 2006 | 14.02.2024 | adventure, adventure game, narrative game, interactive game, detective fiction, detective story, detective | |
In Denial: a Further Redaction of the Mueller Report | Richard Holeton | 2019 | 14.02.2024 | blackout, erasure of text, censorship, found text, Political Satire |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Between Screen and Skin: “Touchy” Subjects, Precarious Identities, and Electronic Literature as Haptic Media | Chloe Anna Milligan | Conference paper or presentation | Strategies of Embodiment | 12.10.2021 | 2018 |
Bodies in E-Lit | Astrid Ensslin, Carla Rice, Sarah Riley, Christine Wilks, Megan Perram, Hannah Fowlie, Lauren Munro, K. Alysse Bailey | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 12.10.2021 | 2020 | |
Salon September 14, 2021: Making Digital Glamour: Queer Femme Internet Aesthetics | Katie Schaag | 11.10.2021 | 2021 | ||
Salon August 10, 2021: Coding Coding Coding | Deena Larsen | 11.10.2021 | 2021 | ||
Auctor Ludens: Essays on Play in Literature | Gerald Guinness, Andrew Hurley | Book (collection) | 08.10.2021 | 1986 |
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Publishers and Journals
Name | Updated |
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CD Projekt | 19.10.2017 |
Shoemaker & Hoard | 17.10.2017 |
Rockstar Games | 01.10.2017 |
Hyperrhiz: New Media Cultures | 27.09.2017 |
www.ellipsis.net | 23.09.2017 |
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Organizations
Name | Updated |
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National University of Ireland, Galway | 22.01.2015 |
University College Cork | 22.01.2015 |
Trinity College, Dublin | 22.01.2015 |
University of the Arts London | 26.11.2014 |
Digital Arts Library | 18.11.2014 |
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Events
Name | Event Date | City | Country | Updated |
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Digital Arena: Electronic Literature Reading Series | 09.08.2013 | Bergen | Norway | 30.11.2016 |
Electronic Literature & Its Emerging Forms | 03.04.2013 | Washington, DC | United States | 30.11.2016 |
Ha!wangarda 2014 International Literary Festival | 02.10.2014 | Krakow | Poland | 30.11.2016 |
Digital Arts and Culture 2005 Conference | 01.12.2005 | Copenhagen | Denmark | 30.11.2016 |
Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres | 20.11.2008 | Siegen | Germany | 30.11.2016 |
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Databases and Archives
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