Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
The Thing Tableau | Mez Breeze | 2018 | 08.02.2024 | 3D, AR, VR Literature, model, robot |
Concrètisations X | Graeme Truslove | 08.02.2024 | ||
Buscando Al Sr. Goodbar (Looking for Mr. Goodbar) | Michelle Teran | 2009 | 08.02.2024 | locative narrative, performance, YouTube, google earth |
regenerative | Eugenio Tisselli | 2005 | 08.02.2024 | degenerative, regenerative, interactive |
Arlequi | Brian Evans | 08.02.2024 | animation, music, digital map, visual music |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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On Juvenate | Marie-Laure Ryan | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On Life's Lottery | Kim Newman | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
INTRODUCTION of "Second Person: Role-Playing and Story in Games and Playable Media" | Pat Harrigan, Noah Wardrip-Fruin | Other | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | 2007 |
Second Person: Role-Playing and Story in Games and Playable Media | Book (collection) | 16.05.2020 | 2007 | ||
The book's "Second Person" the 1st chapter's "Tabletop System" description of (p. 1-5) | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 16.05.2020 | 2007 |
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Publishers and Journals
Name | Updated |
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MATLIT: Materialities of Literature | 07.11.2016 |
Colóquio/Letras | 07.11.2016 |
Korporacja Ha!art | 12.10.2016 |
Journal of Religion & Literature | 10.10.2016 |
Ahsahta Press | 10.10.2016 |
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Organizations
Name | Updated |
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Digital Humanities Summer Institute | 13.06.2014 |
Bangor University | 08.06.2014 |
University of South Florida | 25.04.2014 |
University of Wisconsin-Milwaukee | 25.04.2014 |
Universidad de Granada | 23.03.2014 |
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Events
Name | Event Date | City | Country | Updated |
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Trends in Literary Studies: Narrative, Cognitive and Historical Perspectives | 05.11.2014 | Paris | France | 30.11.2016 |
Archiving Events and Works in the ELMCIP Electronic Literature Knowledge Base | 04.08.2015 | Bergen | Norway | 30.11.2016 |
i-Docs | 25.03.2011 | Bristol | United Kingdom | 30.11.2016 |
International Workshop on Databases and Bibliographic Standards for Electronic Literature | 20.06.2011 | Bergen | Norway | 30.11.2016 |
Writing Becomes Eclectic: a Symposium on Electronic Literature | 27.01.2011 | La Jolla | United States | 30.11.2016 |
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Databases and Archives
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