Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year |
Updated![]() |
Tags |
---|---|---|---|---|
The Several Houses of .... | Zach Whalen | 2017 | 08.02.2024 | author's reading, novel, The Several Houses of, Python, fiction, visuals, text, NaNoWRiMo 2017, combinatory literature |
Bergen | Chiara Agostinelli | 2017 | 08.02.2024 | e-lit, languages, epoetry, English, Greek, Italian, spanish, portuguese, Armenian, german, Ukrainian, French, Doitch, experimental poetry, experimentation |
Gaffe / Stutter | Whitney Anne Trettien | 2013 | 08.02.2024 | hypertext, poetry |
Inside my gorge | Judd Morrissey, Abraham Avnisan | 08.02.2024 | queer, 3D, real-time poem, textual architecture | |
The Thing Tableau | Mez Breeze | 2018 | 08.02.2024 | 3D, AR, VR Literature, model, robot |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Le jeu au risque de l'art | Joël Gilles | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
Du jeu d l'art et des e-formes: perspective combinatoire | Monique Maza | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
minE~i+)_mire ®+U experienced? | Marc Veyrat | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
Poésie numérique: enjeux de lecture, lecture en jeu, étude de cas | Philippe Bootz | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
PLAYGAME: Jouer sans fins? | Samuel Bianchini, Jean-Baptiste Labrune | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
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Publishers and Journals
Name |
Updated![]() |
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eLyra - Revista da Rede Internacional Lyracompoetics | 09.12.2016 |
Text: An Interdisciplinary Annual of Textual Studies | 07.12.2016 |
Literatuur Op Het Scherm | 30.11.2016 |
GALÁPAGOS — Fábrica de Poesia | 17.11.2016 |
Caracteres: Estudios culturales y críticos de la esfera digital | 16.11.2016 |
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Organizations
Name |
Updated![]() |
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Falmouth University | 20.07.2014 |
Universidad Politécnica de Valencia | 17.07.2014 |
Pratt Institute Architecture and Writing... | 27.06.2014 |
Universidad de Navarra | 15.06.2014 |
Library of Congress | 13.06.2014 |
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Events
Name | Event Date | City | Country |
Updated![]() |
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ACM Hypertext 2004 | 09.09.2004 | Santa Cruz | United States | 30.11.2016 |
2n Premi Ciutat de Vinaròs de Literatura Digital | 15.10.2006 | Vinaròs | Spain | 30.11.2016 |
Language to Cover A Wall | 01.02.2012 | Buffalo | United States | 30.11.2016 |
A Crise da Poesia no Brasil, na França, na Europa e em outras latitudes | 12.08.2003 | Brazil | 30.11.2016 | |
Teneta 1996 | 07.04.1997 | 30.11.2016 |
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Databases and Archives
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