Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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On the Margin of History | Natasha Boskic | 08.02.2024 | war | |
Chimeria: Gatekeeper | D. Fox Harrell, Dominic Kao, Chong-U Lim, Jason Lipshin, Ainsley Sutherland | 2014 | 08.02.2024 | Chimeria; hypertext fiction; fantasy game; sociology of stigma |
White-Faced Bromeliads on 20 Hectares | Loss Pequeño Glazier | 1999 | 08.02.2024 | visual poetry, HTML, DHTML, javascript, translation, place, e-poetry, permutation, multi-lingual, e-literature, pictures, Costa Rica, ecosystems, variability, digital textuality, cultura |
Psychometric Researches | Benjamin Laird | 2019 | 08.02.2024 | born-digital poetics, 3d image |
Lines of Force | Nick Montfort | 2019 | 08.02.2024 |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Community, Institution, Database: Tracing the Development of an International Field through ELO, ELMCIP, and CELL | Davin Heckman | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Toys and Toons: From Hispanic Literary Traditions to a Global E-Lit Landscape | Élika Ortega, Alex Saum-Pascual | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Third-Generation Electronic Literature | Leonardo L. Flores | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
The Voice of the Polyrhetor: Physical Computing and the (e-)Literature of Things | Helen J Burgess | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Mobile Electronic Literature | Jeneen Naji | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 |
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Publishers and Journals
Name | Updated |
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Arnolfini Gallery | 31.10.2017 |
Electronic Arts | 26.10.2017 |
Aspyr | 26.10.2017 |
Annapurna Interactive | 26.10.2017 |
Black Vein Productions | 26.10.2017 |
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Organizations
Name | Updated |
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Malmö University | 18.02.2015 |
University of Puerto Rico | 17.02.2015 |
University of Art and Design, Linz | 17.02.2015 |
Rhode Island School of Design | 11.02.2015 |
Centro de Estudos de Comunicação e Lingu... | 05.02.2015 |
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Events
Name | Event Date | City | Country | Updated |
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ACM Hypertext 1999 | 21.02.1999 | Darmstadt | Germany | 30.11.2016 |
In(ter)ventions: Literary practice at the Edge | 18.02.2010 | Banff | Canada | 30.11.2016 |
SIGGRAPH 2004 | 08.08.2004 | Los Angeles | United States | 30.11.2016 |
1ER CONTACT: Le Festival de La Cite Interactive | 16.10.2002 | Issy-Les Moulineaux | France | 30.11.2016 |
Poëzie op het scherm 2010 | 14.06.2010 | Amsterdam | Netherlands | 30.11.2016 |
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Databases and Archives
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