The Word Made Digital (CMS 609J, Fall 2009)
Teaching Resource
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2008
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Abstract (in English):
Video games, digital art and literature, online texts, and source code are analyzed in the contexts of history, culture, and computing platforms. Approaches from poetics and computer science are used to understand the non-narrative digital uses of text. Students undertake critical writing and creative computer projects to encounter digital writing through practice. This involves reading and modifying computer programs, so previous programming experience, although not required, will be helpful. The graduate section includes additional assignments.
(Source: Course description.)
Creative works referenced:
Title | Author | Year |
---|---|---|
A Humument | Tom Phillips | 1966 |
Arteroids | Jim Andrews | 2003 |
Bad Machine | Dan Shiovitz | 1999 |
Lexia to Perplexia | Talan Memmott | 2000 |
M.U.C. Love Letter Generator | Christopher Strachey | 1952 |
Morpheus: Biblionaut | William Gillespie, Travis Alber | 2009 |
overboard | John Cayley | 2004 |
riverIsland | John Cayley | 2007 |
Star Wars, One Letter at a Time | Brian Kim Stefans | 2005 |
Talking Cure | Noah Wardrip-Fruin | 2002 |
Text Rain | Romy Achituv, Camille Utterback | 1999 |
Translation | John Cayley | 2004 |
Under Language | Stuart Moulthrop | 2007 |
[theHouse] | Mary Flanagan | 2006 |