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  1. Quing's Quest VII

    Dietrich Squinkifer’s (aka Squinky) Quing’s Quest VII: The Death of Videogames was created for Ruin Jam 2014, a game jam inspired by tensions over the identity of games and gamers and particularly responding to accusations that feminists and advocates for diversity in games had set out to “ruin” the games industry. Quing’s Quest is built in Twine and takes inspiration from old-school adventure games, including Sierra’s King’s Quest series. The game takes place on a craft called the “Social Justice Warrior” (after a commonly-used pejorative term for those who point out misogyny, racism, transphobia and many other forms of discrimination and hatred online and in gaming culture), and features a character exiled from Videogames after the invasion of the “misogynerds.” This work captures the tension of a historical moment in which only some voices, games and critiques are heard and others are silenced and dismissed. (Source: ELC 3's Editorial Statement)

    Erik Aasen - 30.08.2016 - 16:02

  2. POETuitéame

    This work creates an interactive drag-and-drop interface to perform keyword searches in Twitter and produce a manipulable visual mapping of the results. The hashtag/keywords used by Villegas are related to poetry, music, and suffering, which when selected produce a snapshot of recent tweets on the subject. Combining keywords narrows the search, offering more thematically focused results. Part of the fun of this work is in how it arranges the results into moveable lines, so readers can experience them in different sequences, placing the tweets in conversation as they form a kind of line constellation. The limits placed on the search, along with the juxtaposition of lines, and a design that responds to the reader’s clicking and dragging motions, results in a focused authorial poetic experience, though drawn from the endlessly vast and ever-changing Twitter stream. (Source: http://collection.eliterature.org/3/work.html?work=poetuiteame)

    Susanne Dahl - 08.09.2016 - 10:03

  3. With Those We Love Alive

    Porpentine’s With Those We Love Alive is a Twine game that invites the reader to become physically involved through marking up their own body with symbols throughout play.
    As a Twine game, the work relies primarily on text and audio along with backgrounds of shifting colors to draw the player into a disturbing science fiction landscape. The game opens with a level of customization that invites the player to become connected and even embedded into the game, choosing their month of birth, element, and eye color.
    As the player becomes a servant to a monstrous larval queen, the stage is set for a dystopia of dream-like and vivid yet mundane violence. After playing, the reader has a tangible record of their own choices and identity beliefs in the drawings on one’s skin.
    It's inspired by mob violence, trash struggle, C-PTSD, and child abuse. It's also inspired by friendship between trash girls. In most media there’s an unspoken belief that feminine lifeforms can't survive on their own, can't have spaces of their own, can’t have relationships of their own. The author try to go against this with basically everything she make.

    Susanne Dahl - 08.09.2016 - 11:23

  4. A Travel Guide

    A Travel Guide is a location-based, mobile-centric application for creating poetic texts in the style of the travel guide. The project has as its goal to give visitors an alternate reading of place, through the serendipitous juxtaposition of their current location with evocative procedural text. As more people visit the site, more travel guides will be generated, until eventually the surface of the planet has been blanketed with travel guides. The guides are generated randomly and so not traditionally “accurate.” You may need to try harder than usual to apply the information contained in these guides to the locations in question.The guides are generated from a database of sentences from Wikivoyage (“the free worldwide travel guide that anyone can edit”). The generation algorithm randomly selects sentences from similarly-named sections across all WikiVoyage pages, rejecting sentences that contain proper nouns. The text created by this procedure has the familiar cadence of travel guides, but describe no place—or every place—in particular. A Travel Guide is a 2014 commission of New Radio and Performing Arts, Inc.

    Susanne Dahl - 20.09.2016 - 18:28

  5. Station 51000

    This bot draws from a NOAA (National Oceanic and Atmospheric Administration) buoy which gathers oceanic and atmospheric data and mashes it up with text from Moby Dick. The buoy became unmoored on March 10, 2013 and was set adrift—still transmitting data—in the Pacific Ocean until found on November 4, 2015. The result of combining snippets of live data from this floating bot with text from Moby Dick grounds its maritime language in a real and changing yet geographically distant and indeterminate present. Surf this bot’s poetic wanderings to explore real and imagined seas. (Source: Editorial Statement from the works collection site)

    Sebastian Cortes - 18.10.2016 - 14:49

  6. 54 61 72 6F 6B 6F

    A computational poem created with the computer as its intended audience as well as its intended platform. At speeds beyond most human comprehension (but at a slow pace for most computers) this poem processes and displays the hexadecimal code that underlies the ASCII text format that encodes most of the English-language content on the web. Modified from Taroko Gorge by Nick Montfort. The title [54 61 72 6F 6B 6F] in Hexadecimal becomes [Taroko] translated to ASCII

    (Source: Author's description)

    Guro Prestegard - 18.10.2016 - 15:35

  7. unicode infinite

    This app developed for the iOS environment is a reworking of a video work titled Unicode (2012) which “shows all displayable characters in the unicode range 0 - 65536 (49571 characters). One character per frame.” The video lasts about 33 minutes and has a sound component which he didn’t use for the app. The app adds a simple user interface which allows speeding up or slowing down the character display, shaking for random access to the characters, and an interactive function that uses the touchscreen interface and the accelerometer. This is a conceptual work which allows us to appreciate the rich palette of characters and symbols written languages from around the world offer and can be accessed when encoded in the Unicode standard.

    (Source: ELC 3)

    Alvaro Seica - 18.10.2016 - 15:43

  8. Tiny Star Fields

    Every three hours, this bot tweets a generated text field composed of blank spaces and unicode characters that can be interpreted as stars or other celestial bodies, particularly when conceptually framed by the account’s title. Its artistic output has become very popular, rapidly attracting over 70,000 followers and with each tweet being favorited and shared over 300 times. While this project would seem to be more of a visual art than literary bot, consider that it is not generating images, but sequences of characters, spaces, and carriage returns. It is using the materials of writing in the tradition of ascii art and its results are so evocative that it has even inspired a spinoff bot @tiny_astro_naut. Follow this bot to become to explore its tiny endless expanses. (Source: Editorial Statement from the works collection site)

    Sebastian Cortes - 18.10.2016 - 15:58

  9. Game of Thrones

    Game of Thrones is an episodic graphic adventure video game based on the TV series of the same name, which in turn, is based on George R. R. Martin's A Song of Ice and Fire fantasy series, released in December 2014.

    Filip Falk - 20.10.2017 - 23:02

  10. Tales from the Borderlands

    Tales from the Borderlands is an episodic interactive comedy graphic adventure sci-fi video game based on the Borderlands series, released in November 2014 for Android, iOS, Microsoft Windows, OS X, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The game was developed by Telltale Games under license from Gearbox Software, the developer of the Borderlands series, and 2K Games, its publisher. The game follows the episodic format that Telltale used for its titles The Walking Dead and The Wolf Among Us, where player choices and actions have significant effects on later story elements.

    (Source: Wikipedia)

    Filip Falk - 24.10.2017 - 13:09

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