Search

Search content of the knowledge base.

The search found 330 results in 0.014 seconds.

Search results

  1. Estética de la hipernovela. Un género de la inestabilidad

    Nos preguntamos en este estado de la cuestión: ¿cuando pensamos en la HN, se trata
    solamente de un caso de traducción de formato? Y, ¿qué implicaciones y efectos tiene la
    HN para la crítica literaria? ¿El crítico puede usar solamente los instrumentos de análisis
    del código “escrito” impreso?

    Maya Zalbidea - 15.08.2014 - 15:08

  2. Heath, prelude to tracing the actor as network

    Traversing a variety of digital and print formats, this critical prelude introduces the possibilities of tracing the networked associations enacted in Heath by Tan Lin. The writing explores Actor-Network-Theory across platforms, considering Heath both as an actor-network in ANT terms and a coterminous mode of sociological accounting. Like ANT, Heath attempts a process of demystification through detailed description, tactical citation, assemblage, and the critical deployment of mediators and their relations, where every actor is understood as network. More directly, this paper traces the ways Heath translates diverse mediators from the digital event (the non-events) of Heath Ledger's death into an actor-network exploiting a material book format. Thus the task of the critic is to crunch the details of these manifold relations as they are situated in Heath — to describe the network enacted through Lin's ambient citations and novelistic formulations.

    (Source: Author's abstract)

    Scott Rettberg - 25.08.2014 - 10:14

  3. A Hiperperiferia do Ponto: Para uma Defesa da Raposa

    An experimental proposal for the topic of ‘dot’ and the theme ‘singularities’, this essay deals with
    different types of dots in architecture, visual arts, literature, music, and contemporary society, not
    proposing the concept of dot as the most relevant in art, but, instead, the concept of path. The essay does so by refuting the notion of ‘punctum’ presented by Roland Barthes in La Chambre Claire (1980), and accepting Paul Virilio’s notion of ‘path’ in his seminal oeuvre. In this sense, by constructing an analogy with Euclidean geometry, I subdivide the essay into three nonlinear points, presenting the notions of ‘periphery’ and ‘hyperperiphery’ to better understand a critique of image, art, literature, social media, society, and, therefore, making clear my thesis: the plan.

    (Source: Author's Abstract)

    Alvaro Seica - 26.09.2014 - 12:25

  4. Punkto 0

    The coordinates are deceptive! Doesn’t matter the position of the point, but the force that it produces, the space that it opens in the landscape of the real. This issue zero aims to contribute to a non-cartesian idea of point. Thinking its meaning from four anti-geometrical hypotheses. The point as a beginning (a space opening); the point as force and disturb (maybe creative); the point as network (points that aggregate other points), but most of all, the point as something that takes place, that supervenes in the unquiet landscape of the real, a singularity.

    The contributions presented here, depart from those coordinates and destroy them:

    // They reflect on the creative nature that the point represents/identifies in the architectonic/artistic production landscape: Álvaro Seiça Neves, Pedro Bismarck.

    // They identify strategies of thought/construction that evolve the connective and communicative singularity of the point: Pedro Oliveria, André Sier,

    // They understand the role of the critic as (re)production and (re)cognition of creative points: André Tavares, Bernardo Amaral.

    Alvaro Seica - 26.09.2014 - 13:51

  5. Digital Anthropophagy: Refashioning Words as Image, Sound, and Action

    This paper discusses the incorporation of text within interactive installations as an expression of cultural anthropophagy. This “consumption” is carried out not by displacing the text (i.e. replacing it with images) but by transforming text into image, sound or action, or into a post-alphabetic object (i.e. depriving the text of its linguistic value). As shown in detailed examples, the de-semanticization of text turns words into ornament, while in other cases (where the linguistic value of the text is stressed within the interactive installation or can be “rescued” from it) the literary is still an important subject of attention

    (Abstract from Leonardo, MIT Press abstract)

    Scott Rettberg - 08.02.2015 - 21:05

  6. Testo e tessuto

    Testo e tessuto

    Daniele Giampà - 19.04.2015 - 12:48

  7. Parla come navighi. Antologia della webletteratura italiana

    Parla come navighi. Antologia della webletteratura italiana

    Daniele Giampà - 19.04.2015 - 12:56

  8. A Vernacular Web

    An extended and illustrated version of a talk at the Decade of Web Design Conference in Amsterdam, January 2005

    When I started to work on the World Wide Web I made a few nice things that were special, different and fresh. They were very different from what was on the web in the mid 90's.

    I'll start with a statement like this, not to show off my contribution, but in order to stress that -- although I consider myself to be an early adopter -- I came late enough to enjoy and prosper from the "benefits of civilization". There was a pre-existing environment; a structural, visual and acoustic culture you could play around with, a culture you could break. There was a world of options and one of the options was to be different.

    So what was this culture? What do we mean by the web of the mid 90's and when did it end?

    J. R. Carpenter - 10.05.2015 - 12:32

  9. Recombinant Poetics: Emergent Meaning as Examined and Explored Within a Specific Generative Virtual Environment

    This research derives from a survey of primary and secondary literature and my practice as a professional artist using electronic information delivery systems. The research has informed the creation of an interactive art work, authored so that emergent meaning can be examined and explored within a specific generative virtual environment by a variety of participants. It addresses a series of questions concerning relationships between the artist, the art work and the viewer/user. The mutable nature of this computer-based space raises many questions concerning meaning production, i.e., how might such a technopoetic mechanism relate to past practices in the arts, and in particular how might its use affect our understanding of theories of meaning? If the outcome of this part of the research suggests a radical transformation in meaning production as dynamically encountered through interactivity with a generative work of art, then how might the construction of this device inform a new field of practice?

    Johannah Rodgers - 09.11.2015 - 23:09

  10. Gaming: Essays on Algorithmic Culture

    Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vast—and in some cases, almost unlimited—array of actions and choices. In Gaming, Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework.

    Hannah Ackermans - 18.03.2016 - 15:49

Pages