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Ren Yang
Ren Yang (b.2000) is a Taiwanese photographer, documentary maker, media artist, based in Taipei and Hong Kong, primarily focusing on work that is related to Asian society, culture, family and humanity. He is currently an undergraduate at the School of Creative Media, City University of Hong Kong.
Vladlena Efimova - 28.09.2022 - 10:50
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Attentions
Attentions
Rene Marko Tkac - 28.09.2022 - 10:52
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醉詠詩 Zui Yong Shi
《醉詠詩 Zui Yong Shi》is a multi-media artwork that generates Chinese WuYan JueJu poetry and pentatonic melody to pair with the poetry. The poetry matches most of the strict rules of WuYan JueJu poetry and the melody follows the Chinese pentatonic scale. “醉詠詩” means the poetry of singing intoxicatingly or to intoxicatingly sing poetries. I was inspired by the article 《春夜宴桃李園序》 by famous Chinese poet 李白Li Po. In the article, 李白Li Po expresses his feelings of enjoying the present by writing down the condition of he and his friends gathering together to drink, write poetries and sing. He views this as a desirable way to enjoy life. Thus, I created this artwork as a representation of the status of Li Po and his friends’ gathering. The painting is a painting by 冷枚Leng Mei also inspired by 《春夜宴桃李園序》. It also recreates the scene of 李白Li Po and his friends’ gathering.
[Source: Author's Statement, Electronic Literature Volume 4.]
Vladlena Efimova - 28.09.2022 - 10:52
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How to Rob a Bank
How To Rob A Bank is a young Bonnie and Clyde-esque love story about the mishaps that befall a young male bank robber and his female accomplice. This transmedia fiction manifests in the form of animated text conversations between the main characters, and their use of their iPhones to Google search, text, game, and use other apps on the phone as part of their capers.
The story is an immersive experience generated through readers’ hands-on use of apps, maps, imagery, animations and audio. Bigelow’s award winning 2016 multimodal work foregrounds how social technology has become a core element of daily life, and helps us see the way that social technologies structure lived experience.
The mirror effect of the character/reader’s use of personal devices as they read this piece makes this narrative relatable, shining light on widespread digital traversing behaviors. And yet, the storytelling is also traditional in its linear development with five sequential episodes.
(Source: Editorial Statement, Electronic Literature Collection Volume Four.)
Herman Hovland - 28.09.2022 - 10:55
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Science For Idiots
Science For Idiots is an older Flash piece resurrected using HTML5, CSS, and Javascript and now playable on multiple devices and browsers. Its resurrection is the first “education” offered to the viewer: a visit to the online source page is an instruction, via its example, of how a Flash work can be converted into a contemporary piece of electronic literature for the web.
The second “education” is within the piece itself. Science For Idiots takes us through some basic scientific concepts (evolution, global warming, elementary particles, and so on) and explains them in graphic form. The piece concludes with an interactive “Science For Idiots” quiz.
Source: ELO2022 Website
Sven Svenson - 28.09.2022 - 10:56
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Mo[X]Rphing B[l] termina: El estado de XR [Literatura]
This project of virtual reality dates back to 1990 and born named Bodyssey, fermented on herself and one of their collaborators, an artist called Gary Zebington. Form part of the doble special number of The Digital Review journal, called “Critical Making, Critical Design”. This project try to explore the notion of a language-induced freedom of body from through the use of speech-recognition, text, and VRML effigies. Intimate relations between interactive human body symbols, speech, text and images will mix so that the effigies’VRML bodies and verbal utterances will evolve to express a spectrum of emotions.
This project never eventuated in the particular form we envisioned, but helped to many of her works produced from the onwards, works that morph and blend interactive storyforms in unexpected ways through a mix 3D/VR, Extended Reality [XR]
María Fernández García - 28.09.2022 - 18:04
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"These Waves …:" Writing New Bodies for Applied E-literature Studies
N. Katherine Hayles introduced the Electronic Literature concept of second generation hypermedia, characterized by their distinctive, multimodal, en enable by newly evolving, browser-based editing and network technologies vis-a-vis stand-alone, first generation, pre-web hypertext works, which were largely monomodal-verbal and followed a somewhat booking aesthetic.
All the electronic literature generations are overlapping, the co-exist, respond to and feed off one another - similar to, and perhaps as contested as, the so-called waves of feminism.Given the sheer explosion of technological developments, is important that all reach beyond their own disciplinary boundaries and into non-academic communities.
It is focused on the particular case of young woman’s body image, or, more precisely and inclusively, on body image in young, women-identified and gender non-conforming individuals, sawing how girls at six already express body dissatisfaction, provoking high risk for developing eating and body related distresses (Watson, Veale and Saewyc).
María Fernández García - 28.09.2022 - 19:34
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Dispossession
Dispossession
Dene Grigar - 14.10.2022 - 18:31
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Seven League Boots: Poetry, Science, Hypertext
Seven League Boots: Poetry, Science, Hypertext
Dene Grigar - 14.10.2022 - 21:03
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The Winograd Matrix
The Winograd Matrix
Richard Holeton - 20.10.2022 - 23:38