Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year |
Updated![]() |
Tags |
---|---|---|---|---|
as it correlates to virtuality | Kevin Day | 2016 | 01.02.2024 | UX, user experience, fictional, data extraction, delivery, user-interface, user, virtual environment, physicality |
Tech-illa Sunrise: Un/A Remix | Salvador Barajas | 2018 | 01.02.2024 | identities, archival images |
Gone Home | Steve Gaynor | 2013 | 01.02.2024 | first person experience, exploration, lgbt, home, interactive, mystery, teenage rebellion, marital strife, love, storytelling |
Een verre reis | Toon Tellegen | 2016 | 01.02.2024 | children apps, animation |
Lezer | Maud Vanhauwaert | 2019 | 01.02.2024 | installation, poetry, letter, vowels, consonants, audio, video, lezer, reader, words, black and white |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Community, Institution, Database: Tracing the Development of an International Field through ELO, ELMCIP, and CELL | Davin Heckman | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Toys and Toons: From Hispanic Literary Traditions to a Global E-Lit Landscape | Élika Ortega, Alex Saum-Pascual | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Third-Generation Electronic Literature | Leonardo L. Flores | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Having Your Story and Eating It Too: Affect and Narrative in Recombinant Fiction | Will Luers | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
The Voice of the Polyrhetor: Physical Computing and the (e-)Literature of Things | Helen J Burgess | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Telltale Tool | Telltale Games | 2004 | 30.04.2015 | |
Sinclair ZX 81 | 1981 | 30.04.2015 | ||
IBM 360/44 | IBM | 1965 | 30.04.2015 | |
Adobe Director | 2013 | 30.04.2015 | ||
PL/I | IBM | 1964 | 29.04.2015 |
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Publishers and Journals
Name |
Updated![]() |
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Critique: Studies in Contemporary Fiction | 16.08.2015 |
KAOS | 04.08.2015 |
The Junket | 24.06.2015 |
The Writing Platform | 18.05.2015 |
Coach House Books | 09.05.2015 |
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Organizations
Name |
Updated![]() |
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The Royal Academy of Music | 18.10.2013 |
Deichmanske bibliotek | 18.10.2013 |
Department of Aesthetics and Communicati... | 17.10.2013 |
The Interdisciplinary Centre for Scienti... | 17.10.2013 |
Université de Rouen | 17.10.2013 |
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Events
Name | Event Date | City | Country |
Updated![]() |
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Digital Humanities 2013 (DH2013) | 16.07.2013 | Lincoln | United States | 30.11.2016 |
Textual Machines | 17.04.2015 | ATHENS | United States | 30.11.2016 |
The 8th International Screenwriting Research Network Conference – “Screenwriting, Text and Performance” | 10.09.2015 | London | United Kingdom | 30.11.2016 |
e and eye: art and poetry between the electronic and the visual | 16.10.2006 | London | United Kingdom | 30.11.2016 |
Digital Arts and Culture 2001 Conference | 26.04.2001 | Providence | United States | 30.11.2016 |
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Databases and Archives
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