Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year |
Updated![]() |
Tags |
---|---|---|---|---|
Culprit | Harriet Fisher | 2019 | 08.02.2024 | game, screen-based game, interactive, electronic literature, mystery |
Velcro and Cupcakes | Laura Zaylea | 2012 | 08.02.2024 | QR code, video poetry |
Sea Island | Edward Falco | 1995 | 08.02.2024 | hypertext |
Predictor | Simon Biggs | 2010 | 08.02.2024 | interpretative text generator, predictive text, frequency analysis, web art, netart |
Pause | François Coulon | 2003 | 08.02.2024 | hypertext, French |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Community, Institution, Database: Tracing the Development of an International Field through ELO, ELMCIP, and CELL | Davin Heckman | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Toys and Toons: From Hispanic Literary Traditions to a Global E-Lit Landscape | Élika Ortega, Alex Saum-Pascual | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Third-Generation Electronic Literature | Leonardo L. Flores | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Having Your Story and Eating It Too: Affect and Narrative in Recombinant Fiction | Will Luers | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
The Voice of the Polyrhetor: Physical Computing and the (e-)Literature of Things | Helen J Burgess | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Telltale Tool | Telltale Games | 2004 | 30.04.2015 | |
Sinclair ZX 81 | 1981 | 30.04.2015 | ||
IBM 360/44 | IBM | 1965 | 30.04.2015 | |
Adobe Director | 2013 | 30.04.2015 | ||
PL/I | IBM | 1964 | 29.04.2015 |
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Publishers and Journals
Name |
Updated![]() |
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CD Projekt | 19.10.2017 |
Shoemaker & Hoard | 17.10.2017 |
Rockstar Games | 01.10.2017 |
Hyperrhiz: New Media Cultures | 27.09.2017 |
www.ellipsis.net | 23.09.2017 |
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Organizations
Name |
Updated![]() |
---|---|
National University of Ireland, Galway | 22.01.2015 |
University College Cork | 22.01.2015 |
Trinity College, Dublin | 22.01.2015 |
University of the Arts London | 26.11.2014 |
Digital Arts Library | 18.11.2014 |
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Events
Name | Event Date | City | Country |
Updated![]() |
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Text/ures: L’Objet-livre du Papier au Numérique | 19.11.2014 | Paris | France | 30.11.2016 |
E-Poetry 2015 | 09.06.2015 | Buenos Aires | Argentina | 30.11.2016 |
Electronic Literature Organization 2002: State of the Arts Symposium | 04.04.2002 | Los Angeles | United States | 30.11.2016 |
Digital Arts and Culture 2000 Conference | 02.08.2000 | Bergen | Norway | 30.11.2016 |
New Directions in Digital Poetry Launch Party | 05.02.2012 | New York | United States | 30.11.2016 |
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Databases and Archives
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